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- From: schmidt@uxmail.ust.hk (DR. ROY SCHMIDT)
- Subject: Re: winning ratio
- Message-ID: <1992Nov18.021006.14737@uxmail.ust.hk>
- Sender: usenet@uxmail.ust.hk (usenet account)
- Organization: Hong Kong University of Science and Technology
- References: <Bxq5pn.D89@nic.umass.edu> <1992Nov15.142906.30095@dickens.com> <1992Nov17.023826.2810@bhprtc.scpd.oz.au>
- Date: Wed, 18 Nov 1992 02:10:06 GMT
- Lines: 68
-
- In article <1992Nov17.023826.2810@bhprtc.scpd.oz.au> bernd@bhprtc.scpd.oz.au (Bernd Wechner) writes:
- >fred@dickens.com (Fred R Stearns) writes:
- >
- >>Somewhere (I can't remember where now) I saw the following
- >>formula:
- >>
- >>P = 1/2 * (2/3)^(2*d)
- >>
- >>where d is the absolute rank difference and P is the probability
- >>that the weaker player will win.
- >
- >Is this with, or without handicap stones? Presumably without.
- >
- >--
- >Bernd Wechner, Research Engineer (bernd@bhprtc.scpd.oz.au)
- >BHP Sheet and Coil Products Division, Research and Technology Centre
- >Port Kembla, New South Wales, Australia.
-
- There are several problems with such a "formula" approach.
-
- 1. If we assume no difference in ranks, then the formula yields a
- probability of 0.333 of a given player winning. Since the game is
- not three-handed, we would have to assign the remaining 1/3 to draws
- Having played not a few games in my life, draws just don't seem to
- come up often enough :-).
-
- 2. Such a formula would have to be strength-dependent. That is, the
- probability that a 16-kyu would beat a 12-kyu is likely much higher
- than the probability that a ten-kyu would beat a six-kyu in an even
- game, and so forth.
-
- 3. By the formula, the probability runs to a very small number too
- quickly. For instance, for a one-rank difference (weaker player
- holds Black), p=0.2222. For a two-rank difference, p=0.0195. In
- other words, beyond a one-rank difference, the formula has no
- practical significance, since we are giving the weaker side less
- than 2% of the games. A rating system based on this formula would
- not discriminate well enough beyond two ranks difference.
-
- 4. The formula lacks an empirical basis. First, you have to find a
- bunch of players and establish, through extended handicap play, the
- absolute difference in their ranks. Next, you have them play each
- other a sufficient number of games with no handicap to build a
- sample of results for each absolute difference range. During all
- this, you must have the players promise not to improve :-). The
- games must be between various combinations of players at each
- absolute difference, since we can't build a formula based on the
- quirks of the difference between just two players. The way I see
- it, such an experiment would take a good while to complete, and
- the results would probably indicate that because of factors like
- the one example given in paragraph 2, a blanket formula could not
- be set out as a linear expression in simple terms.
-
- Before you flame, dear readers, let me entreat you not to take all my
- assertions too seriously. This is just my opinion, not a scientific
- thesis. For the thesis, call me back in about 300^30 games -- by then
- I should have some preliminary results and know how to proceed with the
- other 95% of the sample yet to be taken :-).
-
- My point is, we can't be so precise with a ranking system that is
- subjective in nature and ranks that wax and wane through experience and
- age.
-
- --
- Roy Schmidt schmidt@usthk.ust.hk schmidt@uxmail.ust.hk
- Business Information Systems Dept, School of Business and Management
- The Hong Kong University of Science and Technology
- Clearwater Bay, Sai Kung, HONG KONG
-