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- From: charbonn@silver.ucs.indiana.edu (gary charbonneau)
- Subject: Re: EiA: Problems
- Message-ID: <BxzEvH.7LA@usenet.ucs.indiana.edu>
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- Organization: Indiana University
- References: <2938@devnull.mpd.tandem.com> <1992Nov18.215854.27289@cbfsb.cb.att.com> <2952@devnull.mpd.tandem.com>
- Date: Thu, 19 Nov 1992 21:11:40 GMT
- Lines: 56
-
- In article <2952@devnull.mpd.tandem.com> bruceb@mpd.tandem.com (Bruce Burden) writes:
-
-
- >>Problems? They sound like accurate abstractions of the historical
- >>situation. England *had* a large navy and a tiny army. Prussia had a
- >>professional army and weak economy. If Austria had attempted to expand too
- >>drastically, it *would* have gotten unwanted attention. France's great
- >>strength was the policy of supplying its field armies by foraging, instead
- >>of great bloody supply trains.
- >>
- >
- > Actually, on a historical note, I believe that the French had the
- > *most* efficient supply trains, and did not forage like many armies
- > did. As I understand it, the who canned food thing started in France
- > after Nappy about lost a battle against the Austrians.
-
- No, the French were indeed highly efficient foragers (Wellington
- marvelled at their ability to survive in areas where a British army
- would have starved). Part of the story is that the French TRAVELLED
- lighter than other armies. Their troops bivouacked instead of sleeping
- in tents, and the baggage allotment of even senior officers was
- severely limited. Thus, the French were able to travel without
- great bloody BAGGAGE trains full of creature comforts to slow them
- down and clog the roads.
-
- > Anyway. Yes, the problems were historically inherent, for the
- > most part. However the game has no historical constraints, (except
- > for Britian/France). Therefore, if ahistorical events arise in the
- > game (don't they always :-) ) you have a situation where very bizarre
- > alignments, treaties and wars occur. Well, okay, so what? The problem
- > I have is that it now becomes easier for the French player to win
- > the game by setting up the dreaded rotation.
- >
- > If you allowed more flexibility (ie, fewer ships, more/larger
- > corps for the English, declining troop quality as the French minor/
- > French manpower ratio decreases, treachery) then perhaps you can get
- > a more historical flavor, and less "wierdness" (Spanish in St. Pete?
- > gimme a break!) than occurs now.
-
- Depends on what you call "ahistorical". At the extreme, any game
- that did not replicate history, battle for battle, would fall under
- this definition. But of course that's not what you mean. Spanish
- in St. Pete? A little weird, perhaps, but not much more than Spanish
- in Denmark (which happened historically) or Russians in Lisbon (which
- also happened). It's not really weird until you have Turks in London
- (something our group saw a couple of games back).
-
-
-
-
-
-
-
- --
- Gary Charbonneau
- charbonn@silver.indiana.edu
-