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- Path: sparky!uunet!sun-barr!cs.utexas.edu!usc!elroy.jpl.nasa.gov!nntp-server.caltech.edu!sau
- From: sau@cco.caltech.edu (Sean Alan Upchurch)
- Newsgroups: rec.games.board
- Subject: Re: BTECH:Re: Diff form of XL engine.
- Date: 18 Nov 1992 22:54:41 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 26
- Message-ID: <1eehjhINN9m1@gap.caltech.edu>
- References: <1992Nov18.122502.6427@gw.wmich.edu>
- NNTP-Posting-Host: globie.caltech.edu
-
- 91vanderkolk@gw.wmich.edu writes:
-
- >could do this: Roll 3d6, that's the number of missles that are prematurely
- >detonated adn don't affect the mech. The field builds 2 heat plus one heat for
- ^^^^^^^^^^^^^^^^^
- >every missle shot down. If the generators are hit the mech takes a 5pt ammo
- ^^^^^^^^^^^^^^^^^^^^^^
- >explosion. The generator weighs 3 tons and has a critical in each location.
-
- >Ideas? Comments? Flames?
-
- Just one very major comment: Go ahead and design a Mech with this unit and
- I'll take an Archer. You'll shut down every time. Note that the "common"
- result of a 3d6 is 12. Sure you'll effectively absorb an LRM20 shot, but
- the 14 heat PLUS whatever you're firing will shut you down.
-
- You'll have to tone down the heat to get this idea practical. My 2 cts, but
- I`m sure I'm not the only opinion out here.
-
- Sean A Upchurch
- sau@juliet.caltech.edu
-
- >John
- >"How do we defeat those Clan warships???? Easy, dropships with Thermonuclear
- >warheads that crash into the ships and then detonate. What about the pilots?
- >Oh, I hadn't thought about that."
-