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- From: books@fsunuc.physics.fsu.edu (Roger Books)
- Subject: Re: BloodBowl: Suggestion for Magic
- Message-ID: <books.109.0@fsunuc.physics.fsu.edu>
- Sender: news@mailer.cc.fsu.edu (Usenet News File Owner)
- Nntp-Posting-Host: nrb209a.physics.fsu.edu
- Organization: FSU nuclear physics
- References: <8haqsfh@lynx.unm.edu> <1992Nov16.023155.3889@usage.csd.unsw.OZ.AU>
- Date: Mon, 16 Nov 92 13:56:36 GMT
- Lines: 24
-
- In article <1992Nov16.023155.3889@usage.csd.unsw.OZ.AU> graham@keystone.arch.unsw.edu.au (Graham Hannah) writes:
-
- >We play a rather casual game here and one thing we were looking for in a new
- >magic system was only the smallest increase in 'during game' complexity. There
- >are already piles of things to remember, record, maintain, strategize, etc while
- >playing, so having an easily tracked system would be nice.
- >
- >There is talk of having a wizard or mage on the roster, we had this for a bit. So
- >will PLAYERS still be able to cast spells, what about the throwers out there with
- >Spellcaster and VeryIntelligent.
- >
-
- I'm working on a new magic system now. As soon as I complete it I'll
- post it to the net. It looks like the spellcaster will need to be part
- of the starting team. Having a spellcasting player should be no problem.
- Very Intelligent? Something may need to be made to replace that one. Maybe
- even spellcaster. I'm trying to work it so the undead creation problem
- (not enough MP) can be solved with the same rules.
-
-
- >Cheers, Graham.
-
- Roger
- books@fsunuc.physics.fsu.edu
-