home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!spool.mu.edu!agate!doc.ic.ac.uk!news!dbh
- From: dbh@doc.ic.ac.uk (Denis Howe)
- Newsgroups: rec.games.abstract
- Subject: Re: Commercial Abstract Games: Icehouse
- Date: 23 Nov 92 11:27:32
- Organization: Computing Department, Imperial College, London, UK
- Lines: 15
- Message-ID: <DBH.92Nov23112732@wombat.doc.ic.ac.uk>
- References: <1992Nov11.190230.19389@oz.plymouth.edu> <BxyFIv.8tE@techbook.com>
- <1992Nov20.192951.29273@oz.plymouth.edu>
- NNTP-Posting-Host: wombat.doc.ic.ac.uk
- In-reply-to: sos@oz.plymouth.edu's message of 20 Nov 92 19:29:51 GMT
-
- In article <1992Nov20.192951.29273@oz.plymouth.edu>
- sos@oz.plymouth.edu (Steffan O'Sullivan) describes "Icehouse":
-
- >Each player has 15 pieces: five each of small, medium, and large
- >pyramids. (Worth 1 point, 2 points and 3 points, respectively.)
- >There is no board, but each player has a "stash pad", a piece of
- >cardboard where his unplayed pieces are kept.
-
- What's the geometry of the game? What are the relative sizes of the
- pieces, are they triangular- or square-based pyramids and how are the
- positioned relative to each other (apart from pointing at the ceiling
- or at each other)?
- --
- Denis Howe <dbh@doc.ic.ac.uk>
- So Biggs, you're the idiot who bought all these IBM PCs. You're fired!
-