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- From: ray@acsu.buffalo.edu (Erik 'indiscoverable antipathy' Ray)
- Newsgroups: rec.games.abstract
- Subject: Re: Shogi
- Message-ID: <By12H3.4A2@acsu.buffalo.edu>
- Date: 20 Nov 92 18:39:03 GMT
- References: <lgl1iiINNgll@grit.cs.utexas.edu> <1992Nov19.075211.21301@wixer.cactus.org>
- Sender: nntp@acsu.buffalo.edu
- Organization: State University of New York at Buffalo/Comp Sci
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- Nntp-Posting-Host: armstrong.cs.buffalo.edu
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- In article <1992Nov19.075211.21301@wixer.cactus.org> cat@wixer.cactus.org (Dr. Cat) writes:
- >
- > I have played Shogi on a few occasions, and have a set that a friend
- >brought back from Japan for me. Don't know the game well, though.
-
- Shogi has the interesting property of (potentially) infinite playing time.
- That's due to the fact that you can replace captured pieces as your own.
- What does that do to game theory? Are there any other games that have
- potentially infinite playing time? It is more complicated than just cyclic
- game trees. I wonder if two well-matched shogi players couldn't keep
- playing forever.
-
- --
- --Erik Ray
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