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- From: Russell L. Bryan <rbryan@Mail.trincoll.edu>
- Subject: Re: Searching for a sense of wonder
- Message-ID: <1992Nov16.042649.20208@starbase.trincoll.edu>
- X-Xxmessage-Id: <A72C8DD8B8013165@downes1-101.dynamic.trincoll.edu>
- X-Xxdate: Sun, 15 Nov 92 04:29:28 GMT
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- Organization: Starving Writers of America (sole member)
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- References: <1992Nov13.140109.7455@starbase.trincoll.edu> <1992Nov15.234650.12927@starbase.trincoll.edu> <librik.721877327@cory.Berkeley.EDU>
- Date: Mon, 16 Nov 1992 04:26:49 GMT
- Lines: 53
-
- In article <BxsFFy.4Dt@cantua.canterbury.ac.nz> Greg Ewing,
- greg@huia.canterbury.ac.nz writes:
- >In real life, faced with a locked door, there are many courses of
- >action available such as picking the lock, kicking the door,
- >removing the hinge pins, attacking it with an axe, etc. which are
- >perfectly feasible ways of addressing the problem.
-
- This is a tough one, because yes, these are all perfectly logical ways to
- open a door. The programmer's standard solution to preventing this is to
- make the door too heavy to kick or to preach on the immorality of
- destroying such a beautiful door. Personally, I just wouldn't put an axe
- in the game.
-
- When my game is finally finished, I will welcome my beta-testers to
- suggest ANY solutions which are not implemented in the adventure. These
- solutions WILL BE implemented before the game is released. In fact, I
- want to start listing my puzzles HERE and NOW, to see if all of you will
- make suggestions, but that would make the game worthless in the end.
- However, here's a taste for you all to comment on (keep in mind that this
- takes place in the 30th anniversay, and some of the ridiculous objects
- are MEANT to be ridiculous. The following description is NOT verbatim.):
-
- --
-
- You are looking down yet another deep chasm, with a river of lava
- bubbling far below (by this point of the game, you've probably seen
- enough lava to scrap your vacation plans to the volcano planet of
- Bubblyhotrock Centauri). A rope spans the chasm from just above the
- entryway here to just above the entryway of an opening at the other side
- of the chasm. On the other side of the chasm is a carriage of some sort.
- There is a lever on the wall.
-
- --
-
- Now, examining the chasm more closely reveals another cave about seventy
- feet down the cliff face on the other side. Examining the rope reveals
- it to be about a hundred feet long. The player decides to cross the
- chasm on the rope, requiring that he goes hand-over-hand and that he
- drops everything that can not fit in his utility belt. If he attempts to
- cross all the way to the carriage in this manner, he finds that the
- carriage has no windows -- he will have to climb on top of it. If he
- climbs on top of it, the carriage overbalances and swings him right off
- the side and into the river. If (after restoring) he climbs part of the
- rope and then cuts it (with the knife which fits in his utility belt),
- then if he has gone thirty feet across the rope he will swing right into
- the cave, and the carriage will come down with him, landing on the cave's
- ledge. If he cuts the rope at any other length, he swings safely to the
- wall only to have the carriage land on his head from above. That is only
- the first part -- I haven't even gotten around to how he gets back.
-
- OK, it's yours to cut apart. What's the verdict on this puzzle?
-
- -- Russ
-