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- Path: sparky!uunet!ogicse!network.ucsd.edu!sdcc12!cs!djohnson
- From: djohnson@cs.ucsd.edu (Darin Johnson)
- Newsgroups: rec.arts.int-fiction
- Subject: Re: Searching for a sense of wonder
- Message-ID: <41026@sdcc12.ucsd.edu>
- Date: 15 Nov 92 22:46:55 GMT
- Article-I.D.: sdcc12.41026
- References: <1992Nov13.140109.7455@starbase.trincoll.edu> <1992Nov15.010934.18548@starbase.trincoll.edu>
- Sender: news@sdcc12.ucsd.edu
- Organization: =CSE Dept., U.C. San Diego
- Lines: 26
- Nntp-Posting-Host: elvis.ucsd.edu
-
- >>Can do with a lot less of this, thank you. To me, and hopefully
- >>a lot of other people, frustration does not correlate with fun.
- >
- >I wholeheartedly disagree.
- >
- >The more frustrating a puzzle, or any undertaking in life, the more
- >rewarding it is to find the solution.
-
- Well, I guess for some people it is ok then. Generally, rather than
- finding the solution, I will just stop playing the game. I'm talking
- about the common case of sitting down and playing for 2 or 3 hours,
- and get no further in the game and quit in disgust. Eventually if the
- solution is ever discovered it tends to be something stupid (give
- jalapeno to grue) or something that can't be solved because you messed
- up weeks ago and don't know it (ie, rescuing the baby hungus
- prematurely). I've never felt anything rewarding about figuring
- things out after days of staring blankly at the screen (usually because
- they were stupid puzzles with no clues or logic behind them).
-
- All it takes to get frustration is a zork style maze. If you feel
- you must put this in a game, at least put a frustration level on
- the package.
-
- --
- Darin Johnson
- djohnson@ucsd.edu -- How come my mind went off for lunch before I did?
-