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  1. Path: sparky!uunet!spool.mu.edu!uwm.edu!ogicse!news.u.washington.edu!uw-beaver!tsang
  2. From: tsang@cs.washington.edu (Donald Tsang)
  3. Newsgroups: news.groups
  4. Subject: Re: RFD rec.games.netrpg
  5. Message-ID: <1992Nov19.092841.24597@beaver.cs.washington.edu>
  6. Date: 19 Nov 92 09:28:41 GMT
  7. Article-I.D.: beaver.1992Nov19.092841.24597
  8. References: <1992Nov19.021628.18155@alf.uib.no>
  9. Sender: news@beaver.cs.washington.edu (USENET News System)
  10. Organization: Computer Science & Engineering, U. of Washington, Seattle
  11. Lines: 27
  12.  
  13. In article <1992Nov19.021628.18155@alf.uib.no> magnus@ii.uib.no writes:
  14. >Proposed newsgroup name: rec.games.netrpg
  15. >Status: unmoderated
  16. >Charter: rec.games.netrpg is for discussion of design, implementation
  17. >and use of the net.rpg game.
  18. >
  19. >Rationale: The net.rpg game is a role-playing game being created by a
  20. >number of people on rec.games.design. However, some people have
  21. >complained that we are filling the newsgroup with messages which are
  22. >not of interest to all readers.
  23. >
  24. >The net.rpg posts constitute a pretty large volume [40+ messages/day]
  25.  
  26. How many people participate, and how many non-participants are
  27. interested in the interim versions?  If the answer to either of those
  28. questions is "very few", perhaps the entire thing should be moved
  29. to a mailing list to save bandwidth.
  30.  
  31. If it were made into a mailing list, major interim versions could be
  32. periodically posted to appropriate groups (rec.games.design, and
  33. rec.games.frp.archives) for playtest and comment.  New users could
  34. be culled that way, too.
  35.  
  36. -- 
  37. Donald Tsang                    "Ho!  Haha!  Guard!  Turn!  Parry!  Dodge!
  38. tsang@june.cs.washington.edu     Spin!  Ha!  Thrust!"
  39. ..!uw-beaver!june!tsang                       -- Robin Hood Daffy
  40.