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- From: schultz@schultz.kgn.ibm.com (Karl Schultz)
- Subject: Re: How to do animation?
- Sender: @watson.ibm.com
- Message-ID: <1992Nov18.195250.34071@watson.ibm.com>
- Date: Wed, 18 Nov 92 19:52:50 GMT
- Reply-To: schultz@vnet.ibm.com
- References: <26278@optima.cs.arizona.edu> <hersh.721941543@xenon.lcs.mit.edu>
- Organization: IBM AWSD Graphics Systems
- Keywords: animation
- Lines: 15
-
- In article <hersh.721941543@xenon.lcs.mit.edu>, hersh@expo.lcs.mit.edu (Jay Hersh) writes:
- |> yes double buffering helps in doing animation.
- |> With the PEX-SI server you can do client traversal and use the
- |> multi-buffer extension to control the double buffering.
- |>
- |> Public fixes will be available in the not too distant future
- |> to provide double buffering in the server workstation object.
-
- The PEX-SI server can render to pixmaps, so I suppose you could
- also pass a pixmap as your target drawable and then copy
- the pixmap to the window at the end of each frame.
-
- --
- Karl Schultz schultz@vnet.ibm.com
- These statements or opinions are not necessarily those of IBM
-