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- Path: sparky!uunet!cs.utexas.edu!usc!news.service.uci.edu!cerritos.edu!wilbur!batpad!pcb!glen.kawano
- Newsgroups: comp.sys.mac.games
- Subject: Re: Falcon MC Demo (at la
- Message-ID: <1873.339.uupcb@pcb.batpad.lgb.ca.us>
- From: glen.kawano@pcb.batpad.lgb.ca.us (Glen Kawano)
- Date: 22 Nov 92 11:17:00 GMT
- Reply-To: glen.kawano@pcb.batpad.lgb.ca.us (Glen Kawano)
- Distribution: world
- Organization: The Batchelor Pad PCBoard ~ Long Beach, CA ~ +1 310 494 8084
- Lines: 89
-
- I guess I have to respond to some of this major criticism about MC:
-
- >When I mean fast I mean a NICE smooth animation. Falcon is soooo
- >jerky that you need at least a ci to play it correctly. Falcon
- >reminds me of the game Jet for the apple IIe. Slow as a dog.
- >By comparison, hellcats works great on every machine I have played
- >it on (even lowly classic IIs)
-
- Hellcats does have a good frame rate, but the game itself is too simple
- and unrealistic. It's more of a simulator for the masses rather than a
- simulator for die-hard pilots.
-
- >>>4- Controls are still bad. Unless you have a mouse stick, forget it.
- >>
- >> Try adjusting the sensibility. According to certain persons (e.g. H. Bornst
- >in)
- >>the keyboard is better than the mouse or the joystick. I don't know, I
- >>only use the keyboard.
- >> Yes there is still control problems. When banking, you should pull back the
- >>stick to turn. The software does it for you... Weird, because on Falcon 3.0 f
- >r
- >>the PC, it doesn't.
-
- Someone was complaining in another message that the MouseStick didn't
- work right; to use the MouseStick, make a set with vector speed set at
- 70. Set null zone at 30 or so. Tracking unchanged. Direct zone and
- direct output should be zero. Set the buttons any way you want (I have 1
- and 3 for throttle, 2 as trigger). Of course, set the game to MouseStick
- control. With these settings, Falcon's response is extremely good, in
- the same league as Flight Simulator 4. (Actually, I don't know what the
- roll rate of the F-16 is, but it seems kind of slow in this game.)
-
- >> I've tried Hellcat (but just a little, I confess) and didn't like it. I've s
- >en
-
- >Why didn't you like it. It is SOOOO accurate and SOOOO realistic with its
- >animation and flight performance that it makes EVERYTHING ELSE look cheap
- >(IMHO)
-
- The problem (I have) with Hellcats is that it uses extremely simple
- renderings to get frame rate up. The plane's flight characteristics are
- okay, but it doesn't really simulate an actual plane well. IMHO, the
- cockpit is too "cartoony." The MouseStick support is horrible (even with
- the settings they offer, and after tweaking them extensively!). The only
- good thing about Hellcats is that it looks *really* good, with its 8 bit
- color and smooth animation. As a simulator, it just isn't real, nor do I
- think it was meant to be. It was designed to be fun.
-
- >People must realize that Graphic Simulations made there first product for the
- >Mac less than a year ago, and already its has been said by many on this group
- >(Myself included) as the best flight simulator for any PC platform. In this
- >time they have made a game/simulator that can be the best it can be. I am
- >still waiting for multiple monitor support and better outside views from
- >Spectrum. Graphic Sims did the oustide view in the begging and now with
- >multiple monitors, its absolutely phenonminal. Well Spectrum, how long
- >have you had to do this? TWO YEARS for ONE upgrade!!!!!!!!!!!. When i talk
- >about Graphics Sims F-18, I hope it is done the way hellcats was
- >and NOT the same as one for the amiga.
-
- I hope Graphic Sims' F-18 is good too. I'm sure they'll use the same
- graphics engine, but I hope it's more authentic than Hellcats was. I
- agree that Spectrum Holobyte took too long to come out with this game. I
- suppose it was because they had everybody working on 3.0 for so long.
-
- Anyway, I played the demo on my si; it has a cache, FPU, and video card,
- so it benchmarks at about the speed of a cache-equipped ci. I thought
- the frame rate even at the highest detail settings was only a little
- slow, and still very playable. It did improve significantly when some of
- the stuff was turned off. I bought 2.2.2 just a few weeks ago (and then
- promptly returned it when I found out how close MC was to completion)
- and experienced lots of speed-related problems, even in slow mode.
-
- Thankfully, MC appears to be pretty good about accomodating different
- speeds now. I fully expected SH to use 16 colors for this release; I was
- pleasantly surprised that the renderings are dithered and quite good--a
- distinct improvement over those of Vette!. Before everybody starts
- howling about how bad the renderings are, remember that the artists had
- to work with 16 colors; considering that, I think they did a good job. I
- really wish the designers had put in the landscaping that's in 3.0. :(
- Maybe next release.
-
- As for the views, I think there shouldn't be a straight down view; in a
- real F-16, how would you manage that? I do think they ought to add a
- tracking view which is based from within the cockpit.
-
- Glen Kawano
- ---
- . SLMR 2.1a .
-
-