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- From: udrubini@mcs.Drexel.edu (We Will Rock You!)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Minotaur Question
- Message-ID: <UDRUBINI.92Nov20030852@queen.mcs.Drexel.edu>
- Date: 20 Nov 92 08:08:52 GMT
- References: <1edig0INN544@usenet.INS.CWRU.Edu> <micah.722113573@milton>
- <1992Nov18.220536.21235@midway.uchicago.edu>
- Sender: news@netnews.noc.drexel.edu
- Organization: Drexel University
- Lines: 28
- In-Reply-To: cal@gsbux1.uchicago.edu's message of 18 Nov 92 22:05:36 GMT
-
- >>>>> On 18 Nov 92 22:05:36 GMT, cal@gsbux1.uchicago.edu (Cal Lott) said:
-
- >> micah@milton.u.washington.edu (Micah Anderson) writes:
-
- >>How does the level system work in Minitaur? I have gatherd so far that
- >>every ten wins you get three status points distributed evenly... is
- >>this correct? I was told by a friend that after 50 wins your character
- >>is forced to retire, is this true also?
-
- > Your character receives one point in each ability every ten wins,
- > and loses one point in each ability every ten losses. After 50 decisions
- > he/she is permanently retired and receives a title (Lord, Yeoman, Serf,
- > etc.) according to the win/loss record.
-
- > Note that since you get a "win" for every kill, multiple-player
- > games give your character better opportunity for a positive record, since
- > you can kill all of the other players in the maze but can only die once.
-
- > -Cal
-
- This can also work against you. When you get close to advancing a level,
- the other players can gang up and try to eliminate you first, to allow
- themselves to catch up to you.
- --
- +----------------------------------------------------------------------------+
- | Dave Rubinic | Time flies like an arrow, |
- | udrubini@mcs.drexel.edu | but fruit flies like a banana. |
- +----------------------------------------------------------------------------+
-