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- From: cokin@aludra.usc.edu (Darren Cokin)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Mac game developer seeks advice
- Date: 18 Nov 1992 18:12:45 -0800
- Organization: University of Southern California, Los Angeles, CA
- Lines: 68
- Message-ID: <1eet6tINN3n3@aludra.usc.edu>
- References: <1992Nov15.212156.14708@afterlife.ncsc.mil> <1992Nov17.063249.13029@midway.uchicago.edu>
- NNTP-Posting-Host: aludra.usc.edu
-
-
- I tried to post this 2 days ago, but my server was down (again).
-
-
- In article <1992Nov17.063249.13029@midway.uchicago.edu> hui@rainbow.uchicago.edu (Hui Dong) writes:
-
- >I wrote SpaceInvader!, from sumex site only,
- >there are more than 1100 downloads so far (not even counting American On
- >Line and more than 6 shareware distributors' disks and CDs), I only got
- >two checks by now (I did get more emails though).
-
- Your numbers are meaningless. I download nearly every game posted to sumex.
- I trash most of them within a day. People download because the description
- is interesting, and it's free. That DOES NOT mean 1100 people are playing
- your game without paying for it.
-
- >Although I think the game
- >has pretty good quality among most shareware games, you can certainly
- >argue about that.
-
- OK, I will argue. I've seen your game. It sucks. (No offense intended, just
- my opinion) I am in shock 2 people actually enjoyed it enough to pay for it.
- They must not know what else is out there.
-
- >The rule should be that if you play games second time after
- >you know what the games are about, you are obligated to pay.
-
- I have to disagree here. You can't play a game once and instantly decide
- whether your going to like it or not. Many games I've loved the first time
- I played losed their appeal quickly. Others I initialy dislike, I have grown
- to love. I try to give games a chance. Unless a game is obviously terrible
- I won't delete it after 1 game. I'll play a few times before I trash
- it. Does that mean I should be obligated to pay? Of course not. Your being
- silly.
-
- >Just like you spend $6 to go see a movie, you buy that one
- >and half hour good time. We should require the shareware fee be paid if
- >you play the game more than once, because you are getting fun from it,
- >so you should pay for it.
-
- Your analogy doesn't fit. You pay before you see the movie. The whole point
- of shareware is 'try before you buy.' People download your game because
- downloading is free, and there is no commitment. If you had to pay the
- shareware fee before downloading, nowhere near 1100 people would have
- downloaded your game.
-
- >It reminds me there's a utility called DepthGauge,
- >the authors estimate 2000 download from 1990, they only got 10 donations.
-
- Again, DepthGauge might have sucked and not been worth the money. Maybe only
- 10 people kept it. Number of downloads only tells you how good the poster
- is as writing positive descriptions. You also used the word 'donation.'
- Is that what the authors called it? If so that might explain the few
- responses. Something that says "This is free, but if you'd like to make
- a donation send..." is going to get much less money then one that says "if
- you use this regulary your are expected to pay...." A good example of this
- is Bachman. The about box says something like "this game is free for personal
- use, but if you register you will recieve a level editor." That sentence is
- the reason it sat on my drive for 6 months before I sent in the registration
- last week. I sent it in to encourage the development of a color version.
- If it had said I must register I would have long ago. Backman is a fun game I
- play fairly frequently. SpaceInvader is bad game I played a few times. I
- paid for one, I didn't pay for the other. If anyone out there acually liked
- this game, post so. I'd be interested to hear your opinions. Good games
- make money for their authors. Bad ones don't.
-
-
- Darren
-