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- From: msung@eniac.seas.upenn.edu (Michael L Sung)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Minotaur
- Message-ID: <98148@netnews.upenn.edu>
- Date: 18 Nov 92 04:43:24 GMT
- References: <1992Nov16.030427.14334@monu6.cc.monash.edu.au> <1992Nov16.225026.20738@news.Hawaii.Edu> <1992Nov17.205535.1181@rat.csc.calpoly.edu>
- Sender: news@netnews.upenn.edu
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- Nntp-Posting-Host: eniac.seas.upenn.edu
-
- Why does everybody keep saying the person who finds the first magic weapon
- has such an advantage? This is true, but remember, there are TWO magic
- weapons in a two-player game, and one guy can't get both. When you play
- more guys (three and four) more magic weapons show up like Ojun's Spear
- (something like that) and Thor's Hammer.
-
- Besides, magical weapons have their limitations. You can always rust them
- and if you cast a NEGATE MAGIC, the weapons are rendered ineffective and
- you can use a good 'ole broadsword to hack the hell out of your opponent.
-
- Playing for magic is still the best strategy. You can screw up your
- opponents most effecitvely through dazes and lethargies. And the mirror
- paralyzes your opponent while you can get all the good stuff in the maze.
- Play the high-lore character! With 45 lore, the 10 extra points for the
- lexicon of wisdom, and the extra 13 by stepping on the proper rune, you
- can kick anybody's hide by shadowgating them to you can casting about 8-12
- spells. Easy! (And if they negate magic on you, you can always run!)
-
- msung@eniac.seas.upenn.edu
-