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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!malgudi.oar.net!news.ysu.edu!cmuvm.csv.cmich.edu!3cmud6l
- Organization: Central Michigan University
- Date: Sunday, 22 Nov 1992 00:13:56 EST
- From: Rich Mueller <3CMUD6L@CMUVM.CSV.CMICH.EDU>
- Message-ID: <92327.0013563CMUD6L@CMUVM.CSV.CMICH.EDU>
- Newsgroups: comp.sys.ibm.pc.soundcard
- Subject: Re: mod vs wav - sounds?
- References: <gwertzma.722391242@husc10>
- Lines: 21
-
- to answer your question WAV files are files that have been digitized
- into memory that record each Sound wave as a piece of data, just like
- an audio tape this requires a-lot of space for a relatively short sound.
- A 14 second sound takes around 100 k, this method is good for non-repetitive
- sounds as in the human voice. A MOD file is a set of instructions similar
- to a piece of sheat music that has a predefined set of tones that are written
- only once and calls are made to play these tones by short instructions in the
- MOD. IE one is a recording, and one is a program. And to my knowlege
- MOD files can not be translated into WAV files unless you play them and
- physically record them back as a WAV, this can become a very lon file.
- I have seen MOD files that play for 3+ minutes and only take up 70k.
- But Wav segments can be incorperated int MOD files as a special note.
- This does take the same amount of space as the original WAV file + a little
- to incorperate it into a MOD.
-
-
-
-
- /------RICHARD MUELLER---3CMUD6L@CMUVM.CSV.CMICH.EDU-------------------¢
- |'IF PRACTICE MAKES PERFECT, AND NO ONE IS PERFECT, THEN WHY PRACTICE?'|
- ¢----------------------------------------------------------------------/
-