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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!seas.gwu.edu!raval
- From: raval@seas.gwu.edu (Rafael S. Raval)
- Subject: Re: Star Con II: Help needed
- Message-ID: <1992Nov24.005556.23682@seas.gwu.edu>
- Sender: news@seas.gwu.edu
- Organization: George Washington University
- References: <1992Nov20.153827.23995@netnews.louisville.edu> <1992Nov21.001107.22501@adobe.com>
- Distribution: usa
- Date: Tue, 24 Nov 1992 00:55:56 GMT
- Lines: 36
-
- In article <1992Nov21.001107.22501@adobe.com> mmwang@adobe.com (Michael Wang) writes:
- >In article <1992Nov20.153827.23995@netnews.louisville.edu> DSVOWE01@ulkyvx.louisville.edu (DAVID S. VOWELS/HSC) writes:
- >> But praise aside, I need some help. I met the Melnorme Trader ship at
- >>Alpha Centauri before I had an ample supply of lifeforms. In other words, I
- >>didn't have enough credits to buy ANYTHING. Now I have plenty, and he/she/it is
- >>no longer there. Where else do you find them? Are they on a schedule?
- >> Also, where is the Slylandro Probe's planet? If this is an integral
- >>part of the solution of the game, then don't tell me. If they are just a minor
- >>nuissance that needs to be taken care of, and not part of the major plot, than
- >>please DO tell me. Their attacks are annoying the hell out of me.
- >
- >If you haven't progressed past the year 2159, then they are still
- >there, but they may be orbiting one of the planets. You will need to
- >visit each one until you find them.
-
- As of 2159, the Melnorme explain that they can not remain where they are. So
- they will end up moving around the galaxy. What need to have to get the
- Melnorme is the Hyperwave transmitter on Arcturus. When you are at Hyperspace
- , you use the item and the Melnorme will come to you. Don't run away from them.
-
- >
- >As for the probes, the trader will tell you where their home planet
- >is. I haven't bothered to visit them yet because blowing up their
- >ships is worth 550 RU's each, which is quite a bit considering the
- >Yehat Terminator is only worth 225. I typically lose about 10 crew
- >units per encounter which that leaves a net gain of around 520 RUs
- >(slightly more if you have managed to reduce your crew costs). Knock
- >down a dozen of these things and you can build yourself a nice big
- >Hellbore cannon :-).
- >
- >--
- >Michael Wang
- >mmwang@mv.us.adobe.com
-
- Rafael
-
-