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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!paladin.american.edu!darwin.sura.net!news.udel.edu!ravel.udel.edu!jarvis
- From: jarvis@ravel.udel.edu (Brian M. Jarvis)
- Subject: Re: Railroad Tycoon
- Message-ID: <By6wIs.Mx3@news.udel.edu>
- Sender: jarvis@ravel.udel.edu (Brian M. Jarvis)
- Nntp-Posting-Host: ravel.udel.edu
- Organization: Univerity of Delaware
- References: <1992Nov23.082501.5652@sunvax.sun.ac.za> <1992Nov23.180655.19114@csc.ti.com> <1er9uqINN7ir@agate.berkeley.edu>
- Date: Mon, 23 Nov 1992 22:16:03 GMT
- Lines: 16
-
- In article <1er9uqINN7ir@agate.berkeley.edu> alsu@ocf.berkeley.edu (Alan Su) writes:
- >
- >price. One gripe I had with the game was that it only allowed a maximum of
- >32 stations to be maintined. I thought this limit was totally absurd and
- >this was the factor that eventually had me off the game. Otherwise, I might
-
- The reason behind this was to make you choose quality over quantity. (And
- yes, a second reason was to keep the memory requirements manageable...)
- The challenge is how well can you do given certain constraints. I must
- admit that I found it annoying at first, too, but I realized that it's
- easy to work around it. Build only terminals, run only mail and passenger
- cars, and build a new station each year. Then you can go over the top and
- have a zero net value all over again!
-
- Brian
- jarvis@ravel.udel.edu
-