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- Path: sparky!uunet!cs.utexas.edu!sdd.hp.com!network.ucsd.edu!sdcc12!sdcc5!cs177wai
- From: cs177wai@sdcc5.ucsd.edu (Never mind)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Civ questions and civ viruses
- Message-ID: <41489@sdcc12.ucsd.edu>
- Date: 23 Nov 92 20:50:24 GMT
- References: <1992Nov23.085117.45042@kuhub.cc.ukans.edu> <1992Nov23.154816.3166@gn.ecn.purdue.edu>
- Sender: news@sdcc12.ucsd.edu
- Organization: University of California, San Diego
- Lines: 19
- Nntp-Posting-Host: sdcc5.ucsd.edu
-
- In article <1992Nov23.154816.3166@gn.ecn.purdue.edu> mechalas@gn.ecn.purdue.edu (John P. Mechalas) writes:
- >In article <1992Nov23.085117.45042@kuhub.cc.ukans.edu> 2huxsting@kuhub.cc.ukans.edu writes:
- [Stuff about Civilization infected with viruses deleted.]
-
- What a wonderful idea for copy protection!
-
- Release a normal version included with the boxed game.
-
- Release a second version infected with all sorts of nasties through
- illegitamite means. (Upload it to a few "bad" BBSs. "Accidentally"
- let the copy get out the door.) Game plays normally for one-half
- hour, then !BOOM! wipes the hard drive. No one bothers to crack
- the real version since they think it already has been cracked, but
- if anyone uses the "cracked" version they get smacked real damn
- hard.
-
- Sounds pretty effective to me!
-
- Chris
-