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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!munnari.oz.au!metro!socs.uts.edu.au!syzygy!jrsellec
- From: jrsellec@socs.uts.edu.au (j r selleck)
- Subject: Re: CIV: Canals?
- Message-ID: <jrsellec.722304025@syzygy>
- Keywords: Civilization
- Sender: news@socs.uts.edu.au
- Organization: Computing Sciences, Uni of Technology, Sydney.
- References: <jstevens.722110414@cunews>
- Date: 21 Nov 92 00:00:25 GMT
- Lines: 42
-
- jstevens@linda.carleton.ca (Jonathan Stevenson) writes:
-
-
- >Another feature that would be nice in Civilization is the construction
- >of canals (to allow ships to take a short-cut from one side of a
- >continent to the other). There's been many games where I could have
- >used this. I believe such a feature would be possible only after a
- >cilization has acquired Engineering, Bridge Building and Railroads
- >(which would simulate how REAL canal building on Earth only started to
- >become important in the early 1800's). Heck, the Suez Canal or Panama
- >Canal could even be considered as another WOW!
-
- >Just some random thoughts for all you HACKERS out there, from a guy
- >STILL trying to win at Emperor level on V4!
-
- Yes I know the feeling.. I am getting close but I haven't done it yet.
-
-
- I do know how to build a canal... I have done it but only across a length of two squares.
-
- Of course the solution is to build a tiny city to create the Canal.
-
- ~ OOOO
- OOOO
- if you can imagine OOOOO
- this being on side OOOO
- of a continent CB and this the other
- OOOO
- Side A Side B
-
- IF B is you big City and C is you little City, any ship in B can move to C adn Vice Versa.
- You dont need to do anything with City C (except perhaps a Temple)
-
- I know this works but not sure about using it in version 4 ??
-
- Hope this helps and best of luck with Winning.
-
- --
- jrsellec@syzygy.socs.uts.edu.au James Selleck
-
- "There are, in fact, two things: science and opinion;
- the former begets knowlegde, the latter ignorance." - Hippocrates
-