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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!ames!agate!iat.holonet.net!jwilbur
- From: jwilbur@iat.holonet.net (Jay Wilbur)
- Subject: Re: WOLF-3D: Current Version / Fix for "invisible Nazis" bug?
- Message-ID: <By1F3B.9J@iat.holonet.net>
- Organization: HoloNet (BBS: 510-704-1058)
- References: <1992Nov18.050310.5766@tc.fluke.COM>
- Date: Fri, 20 Nov 1992 23:11:34 GMT
- Lines: 23
-
- <Stuff deleted>
-
- : >>Then again, why should this be counted as a bug? After all, once you
- : >>have 15 guys in the room at one time, there is *no* way you can
- : >>survive.
- :
- : Not when 13 or 14 of the 15 guys in the room are dead. In other words, if
- : you have a room with, say, 14 dead Nazis laying about (in your field of
- : vision), and a new one comes in, the new character (alive) is invisible
- : because the game can't handle drawing another sprite.
- :
- : So I definitely would call that a "bug". Sounds as if the upcoming revision
- : 1.4 may solve that.
-
- The 1.4 update will not fix this problem. It's something that's DEEP in
- the engine code and would have required a major rewrite. There is an easy
- work-around though. When it happens...move to a different location.
-
- --
- /-------------------------------------------------------------------------\
- | Jay Wilbur | jwilbur@holonet.net | CIS: 72600,1333 | Fidonet |
- | Id Software | AOL: Id Softwr | GEnie: jjj | 1:124/6300 |
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