home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!eff!sol.ctr.columbia.edu!usc!rpi!uwm.edu!daffy!snake10.cs.wisc.edu!mak
- From: mak@snake10.cs.wisc.edu (Wing Mak)
- Subject: Re: The Incredible Machine - incredible, but slow?
- Message-ID: <1992Nov20.173328.14030@daffy.cs.wisc.edu>
- Sender: news@daffy.cs.wisc.edu (The News)
- Organization: /usr/lib/news/rn/organization
- References: <KAN.92Nov18171708@bugs-bunny.rtp.dg.com>
- Distribution: comp
- Date: Fri, 20 Nov 1992 17:33:28 GMT
- Lines: 18
-
- In article <KAN.92Nov18171708@bugs-bunny.rtp.dg.com> kan@dg-rtp.dg.com writes:
-
- >BUT, the animation speed between machine starts (even if the machine
- >is unchanged) seems to vary from slow to fast. Is this some expected
- >random factor, like wind or something? Also, when there are many
- >things moving, e.g. Tutorial Four with the monkeys pedaling, the mice
- >running and the balloons floating, stuff doesn't move as fast or as
- >naturally as in previous levels with less animation.
-
- I have suffered this problem also, it seems like that the more parts are tied
- together and the more interaction among the parts, the slow will be the
- machine and the free falling objects like the bowling ball and the balloon.
- I hope that this is a bug that they haven't fixed in the demo, but will be
- improved in the full version. Imagine trying to solve a tough puzzle and
- the outcome for a trial is slow... it it no more annoying like this.
-
- --Eric.
-
-