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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!ira.uka.de!fauern!LRZnews!cd1!t7841aa
- From: t7841aa@cd1.LRZ-Muenchen.DE (Eberhard Guentsch)
- Subject: Re: Wizardry 7 - Dane Castle
- Message-ID: <t7841aa.722165617@cd1>
- Sender: news@news.lrz-muenchen.de (Mr. News)
- Organization: Leibniz-Rechenzentrum, Muenchen (Germany)
- References: <sullivan.722046092@kirin>
- Date: Thu, 19 Nov 1992 09:33:37 GMT
- Lines: 25
-
- sullivan@bbn.com (Mike Sullivan) writes:
-
- >I am on the third (dark) level of the Dane temples. I have
- >figured out what to do with the urns, but I can't find any way
- >to open the Lair of the Beast. I have tried Detect Secret near
- >the Lair but I don't find anything. A hint on what I should be
- >doing would be very helpful. Thanks.
- Keep searching the dark. Somewhere lays the key of the beast. Use your
- mapping device to see where you have been and where not!
- eberhard
- >I imported my party from Bane of the Cosmic Forge. One of my
- >characters was a human Ranger that was not very useful. Arrows
- >don't cause much damage, and he advanced very slowly as an Alchemist.
- >I have tried changing his profession several times to build up his
- >skills, and he is becoming much more valuable. I have found that
- >humans can go to mages and alchemists (and sometimes other professions)
- >fairly easily along with ranger. When I am finished I am planning to
- >make him a ranger again. He will be an alchemist, and thus can't be
- >silenced. He will have lots of spells, especially Mage spells which
- >are the most destructive. His attributes such as strength won't be
- >great, but his extensive skills should easily make up for this.
-
- >Mike Sullivan
- >BBN San Diego
-
-