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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!sun-barr!cs.utexas.edu!uwm.edu!linac!att!mcdchg!laidbak!timesink!mikebo
- From: mikebo@timesink.chi.il.us (Michael Borowiec)
- Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
- Message-ID: <1992Nov19.031312.877@timesink.chi.il.us>
- Organization: HAM Radio Station N9EUZ, Naperville, IL
- References: <1e9nekINN2bh@frey.newcastle.edu.au> <1992Nov11.181901.10551@tc.fluke.COM> <1eask0INNm4k@usenet.INS.CWRU.Edu>
- Date: Thu, 19 Nov 1992 03:13:12 GMT
- Lines: 26
-
- In article <1eask0INNm4k@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
- >
- >In a previous article, c9108932@frey.newcastle.edu.au (Simon Ferrett) says:
- >
- >>is there any interest out there for a map editor for SOD? The thought
- >>crossed my mind as a spare time after the exams type of project...
- >
- > Actually, it should be possible to tweak the existing mapedit
- >programs (mapedit, wolfmap). I renamed all of the .SOD files as
- >.WL6 files, and wolfmap read the maps in. Sort of. Since some of
- >the walls and objects are new ones, they fell into the 'Unknown'
- >realm and so weren't displayed. If they were defined, however....
- > How about it, map editor authors/C gods? (If I understood C, I'd
- >do this myself, but I don't.)
- >
- > -EMeyer
- >
- Actually, mapedit is written in Turbo Pascal. I got the source in
- the same archive as the executable...
- - Mike
-
- --------------------------------------------------------------------------
- Michael Borowiec - HAM Radio Station N9EUZ - mikebo@timesink.chi.il.us
- >>> Dedicated to the Pursuit of Computer Assisted Time Dissipation <<<
- --------------------------------------------------------------------------
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