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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!stanford.edu!kronos.arc.nasa.gov!iscnvx!news
- From: J056600@LMSC5.IS.LMSC.LOCKHEED.COM
- Subject: Re: CIV: Canals?
- Message-ID: <92323.42989.J056600@LMSC5.IS.LMSC.LOCKHEED.COM>
- Sender: news@iscnvx.lmsc.lockheed.com (News)
- Organization: Lockheed Missiles & Space Company, Inc.
- Date: Wed, 18 Nov 92 20:00:24 GMT
- Lines: 29
-
- In <jstevens.722110414@cunews>, Jonathan Stevenson writes:
-
- >Another feature that would be nice in Civilization is the construction
- >of canals (to allow ships to take a short-cut from one side of a
- >continent to the other). There's been many games where I could have
- >used this. I believe such a feature would be possible only after a
- >cilization has acquired Engineering, Bridge Building and Railroads
- >(which would simulate how REAL canal building on Earth only started to
- >become important in the early 1800's). Heck, the Suez Canal or Panama
- >Canal could even be considered as another WOW!
-
- You can, in effect, build the Panama Canal by properly placing a city in a
- location where the continent is only one square wide in some direction.
-
- For random worlds, find a spot where the continent is at its most narrow spot
- and build cities there. In the last game I played, I created three cities side
- by side so my ships could pass through each city and leave on the other side
- of the continent.
-
- >Just some random thoughts for all you HACKERS out there, from a guy
- >STILL trying to win at Emperor level on V4!
-
- Of course, one *could* always hack...
-
-
- Tim Irvin
- *****************************************************************************
- "Dammit, Jim! I'm a programmer, not a doctor!"
-
-