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- From: Alexx@world.std.com (Alexx S Kay)
- Subject: Re: CIV: Canals?
- Message-ID: <BxxDM1.KFs@world.std.com>
- Keywords: Civilization
- Organization: The World Public Access UNIX, Brookline, MA
- References: <jstevens.722110414@cunews>
- Date: Wed, 18 Nov 1992 18:49:12 GMT
- Lines: 18
-
- jstevens@linda.carleton.ca (Jonathan Stevenson) writes:
-
- >Another feature that would be nice in Civilization is the construction
- >of canals (to allow ships to take a short-cut from one side of a
- >continent to the other). There's been many games where I could have
- >used this. I believe such a feature would be possible only after a
-
- You *can* build canals, they're just called cities :-) If you put a
- city down in Panama, ships can enter on one side and leave on the
- other, no problem. For longer canals, use more cities.
-
- Alexx
-
- Alexx@world.std.com
- "Now, If you need help and there are three people you can ask, a
- six-foot Bunny, a stupid Saxon, or a smart Norman, whom would you ask?
- A: The stupid Saxon, because the others are only figments of
- your imagination." -- Caradoc ap Gwydion
-