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- Path: sparky!uunet!munnari.oz.au!uniwa!bshields
- From: bshields@tartarus.uwa.edu.au (Bill Shields)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Civ: Large vs. Small Cities
- Date: 18 Nov 1992 19:43:45 GMT
- Organization: The University of Western Australia
- Lines: 64
- Message-ID: <1ee6dhINNp2i@uniwa.uwa.edu.au>
- NNTP-Posting-Host: tartarus.uwa.edu.au
-
- Hello, fellow Civ lovers!
-
- Just thought I'd my comment to this large vs. small debate.
- To begin with, large cities are nearly impossible with a
- despotism without sacrificing having settlers (and thus the
- land around your city doesn't get better). I wouldn't go
- for cities larger than 7-8 without a Monarchy at least (but
- then I always go to a Monarchy as soon as I can).
-
- VERY early a Monarchy can stifle growth (because the number of
- units the maintains below its population level are no longer
- free) but I'm sure I don't have to point this out (then, one
- may ask, why have I? Who knows?).
-
- By the way, has anyone noticed how much trade is produced in a
- good trade city (in its own right) with Copernicus' Observatory
- and the Colossus under a Republic early on? Wow! Add in railroads
- and, well, it just begins to get ridiculous... :-)
-
- I've heard of cities getting populations in the high thirties
- and I just have to wonder what these cities produce (besides
- a bigger score). The city would have to be surrounded by
- grasslands/rivers/oases. Personally, I much prefer a city
- that can produce 135 shields a turn or a similar amount of
- trade. One of these cities could produce a lot of trade
- come to think of it. Just ignore me--its 3:30am and I'm
- wittering.
-
- As to smaller cities being more efficient over larger ones: I
- have my doubts, particularly on Emperor level. Early on, I
- agree with this one hundred percent. I'll always remember
- seeing the computer stuff itself by turning into an empire of
- 4 cities (though they got very large very quick). A huge
- portion of its trade went on luxuries to keep the city happy
- thus its science was stifled thus it lost in a big way (it
- was good to go through his empire and systematically buy
- all of his level 23 cities though). I say wait until you go
- to a Republic, wack on the Luxuries rate and just sit back
- and watch those 'We love the President days' roll on in.
- But are smaller cities more efficient? No. Each city
- needs its own amenities (costing more to maintain overall)
- and more military units are needed. I much prefer pumping
- out my Armour (notice the 'u' in Armour--this is correct
- its just that some turncoat colonies have forgotten how
- to spell. :-) That was a joke!) every turn (or my
- Nuclear unit every 2 turns if I want to get REALLY
- violent). Nuclear units are great for scouting at sea
- as well. Using them to blow up enemy battleships (IF
- they ever get them) is great because no pollution is
- produced and its quick and easy. Ideallogically unsound
- I know but nobody's perfect...
-
- Anyway, this post has been long enough (almost as long as
- pointless!) but as I have mentioned, it's 3:40am (Le
- temps fuit!) and I am wittering...
-
- Bye for now
- Billy Shields
- bshields@tartarus.uwa.edu.au
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