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- Path: sparky!uunet!charon.amdahl.com!pacbell.com!ames!saimiri.primate.wisc.edu!sdd.hp.com!usc!rpi!batcomputer!munnari.oz.au!sol.deakin.OZ.AU!fulcrum.oz.au!steve
- From: steve@fulcrum.oz.au (Steve Taylor)
- Subject: Robotwar again.
- Message-ID: <1992Nov18.051257.17149@fulcrum.oz.au>
- Summary: More robot games emerging
- Keywords: robot war omega chipwits crobots
- Organization: The Fulcrum Consulting Group
- Date: Wed, 18 Nov 1992 05:12:57 GMT
- Lines: 28
-
- Posting this on behalf of David Potter (dpotter@xstor.com). Looks like
- good news to me:
-
- ------------- Start quoted section ----------------
-
- Actually, I just got a brief look at PCROBOTS (psmithb@cix.compulink.co.uk),
- and it's an updated and much-improved version of Tom Poindexter's CROBOTS.
-
- It's available for IBM, requires EGA or better and 286 or better. It also
- requires that you have a real compiler.
-
- The commands are much more robust; Your robots are actually .COM files
- which execute software interrupts captured by PCROBOTS, causing your robots
- to perform actions. Thus... language constraints are imposed by only by
- your compiler. Like C++? Go for it. Compiled BASIC? Give it your best
- shot.
-
- It has support for communication between robots; teams; differing icons for
- differing robots...all in all, a fantastic updating of the robotwars theme.
-
- Mr. Smith mentions in the files that he is available on rec.games.corewar.
-
- ------------- Start quoted section ----------------
-
-
-
- Steve
- steve@fulcrum.oz.au
-