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- Path: sparky!uunet!idacrd!desj@ccr-p.ida.org
- From: desj@ccr-p.ida.org (David desJardins)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Warlords user interface
- Message-ID: <1756@idacrd.UUCP>
- Date: 17 Nov 92 18:17:44 GMT
- References: <1748@idacrd.UUCP> <1992Nov12.051921.2208@jhunix.hcf.jhu.edu>
- Sender: desj@idacrd.UUCP
- Organization: IDA Center for Communications Research, Princeton
- Lines: 26
-
- Here is a summary of responses to my query about the Warlords user
- interface. Every respondent agreed to some extent that the interface
- is flaky and difficult to use. Of course most of the respondents were
- people who enjoy and play the game despite this.
-
- Further experimentation has revealed that the fundamental problem which
- caused most of my frustration is that the mouse buttons are not
- debounced. What that means is that holding down the mouse button for
- too long is equivalent to clicking it repeatedly. THIS IS JUST WRONG.
- I can't remember ever using another piece of software which had this
- property.
-
- This causes many of the effects I complained about. For example, when I
- double click, what usually happens is that one of the two clicks comes
- out long enough to seem like a double click itself. That means I get a
- triple click, which is equivalent to a double followed by a single, or
- something like that.
-
- I suspect, although I don't have any easy way to verify this, that the
- problem gets worse as the computer gets faster. If the maximum length
- of a single click gets shorter as the clock rate of the computer speeds
- up, it is going to get harder and harder to use. I have a 386/33.
- Perhaps the correspondents who found the interface less annoying than I
- do have slower machines.
-
- David desJardins
-