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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!mcsun!news.funet.fi!news.cc.tut.fi!ee.tut.fi!s106275
- From: s106275@ee.tut.fi (Anssi Saari)
- Subject: Re: Wolf3D vs. Spear of Destiny: Checklist of differences?
- Message-ID: <s106275.722010017@ee.tut.fi>
- Sender: news@cc.tut.fi (USENET News System)
- Organization: Tampere University of Technology, Finland
- References: <1e9nekINN2bh@frey.newcastle.edu.au> <1992Nov11.181901.10551@tc.fluke.COM> <1eask0INNm4k@usenet.INS.CWRU.Edu>
- Date: 17 Nov 92 14:20:17 GMT
- Lines: 21
-
-
- In <1eask0INNm4k@usenet.INS.CWRU.Edu> eam3@po.CWRU.Edu (Eric A. Meyer) writes:
-
- >In a previous article, c9108932@frey.newcastle.edu.au (Simon Ferrett) says:
-
- >>is there any interest out there for a map editor for SOD? The thought
- >>crossed my mind as a spare time after the exams type of project...
- >
- > Actually, it should be possible to tweak the existing mapedit
- >programs (mapedit, wolfmap). I renamed all of the .SOD files as
- >.WL6 files, and wolfmap read the maps in. Sort of. Since some of
- >the walls and objects are new ones, they fell into the 'Unknown'
- >realm and so weren't displayed. If they were defined, however....
- > How about it, map editor authors/C gods? (If I understood C, I'd
- >do this myself, but I don't.)
-
- There're already maps on ccu.umanitoba.ca, in pub/wolf3d. The package includes
- the maps and also the wmapwall.dat and wmapobj.dat files for wmap 4.1, so you
- can make changes if you wish (I did wish, whoever did them had made some
- changes to the object codes that I didn't like).
-
- Anssi
-