>>XGA-2 is a good starting point for action games. (DMA high speed transfers
>>stuff.
>
>Yeah, we've gone after VESA standards for XGA and are quite willing to
>VRAM. And the old code still runs on the new design.
>
>Would there be interest from game designers if we were to put together
>a bunch of sample code for doing some operations? If I can generate
>enough interest, maybe management would approve the effort to collect
>some of the sample demo code we have sitting around.
This is a great idea.
>Hmmm, XGA-2 has a hardware sprite 64x64 pels and does 16 bit direct
I was wondering about this sprite. Is it limited to appearing in front of
graphics, or can it be masked to a bitplane?
.. the new chips on the Amiga are still a bit more optimized for games.. (after, all, they have eight sprites.. up to 64 pels wide and the height of the screen)
Along with a display list coprocessor.. (provides hardware support for smoothly
scrolling platform games)
XGA-2 would be a definite step in the right direction towards a hardware
standard for game-development.. (or for any application that requires high-speed
graphics..)
It is a good compromise between speed, cost, and compatibility.. (and with
several of them in one computer just think of the multiplayer games that