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- Newsgroups: comp.sys.cbm
- Path: sparky!uunet!wupost!spool.mu.edu!sgiblab!munnari.oz.au!newsroom.utas.edu.au!<Don't Have e-mail :(>
- From: <Don't Have e-mail :(> (<none>)
- Subject: Fundamentals of Computer Music
- Message-ID: <1992Nov17.032142.13860@newsroom.utas.edu.au>
- Sender: news@newsroom.utas.edu.au
- Organization: <none>
- Date: Tue, 17 Nov 1992 03:21:42 GMT
- Lines: 28
-
- I'm just about to write such an article for **C= Hacking**, so is there
- anybody reading that wants to contribute to the article??
-
- The article will start off looking at what music is, and how that relates
- to the three parameters of volume, frequency and timbre which we get to
- change over time.
-
- Then the article will start looking at computer music techniques such
- as arpeggio, and changing waveforms to create the familiar sounds
- that we all love to hear from SID.
-
-
- As I said above, this article will appear in the next issue of **Hacking**
- and it will be the first part in a series where I'll (hopefully) do the
- music and sfx for the space invasion game being written by **Craig**
-
-
- I don't have e-mail access, so please
- -either post your contributions here
- -or e-mail them to Craig (who will edit the final article anyway)
-
-
-
-
- /\
- I bet you've never seen an invisible signature before :)
-
-
-