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- Newsgroups: comp.sys.atari.8bit
- Path: sparky!uunet!caen!malgudi.oar.net!news.ysu.edu!do-not-reply-to-path
- From: ab588@yfn.ysu.edu (joseph sabatino)
- Subject: Re: In need of a Light Gun
- Message-ID: <1992Nov23.210035.13020@news.ysu.edu>
- Sender: news@news.ysu.edu (Usenet News Admin)
- Nntp-Posting-Host: yfn.ysu.edu
- Organization: Youngstown State University/Youngstown Free-Net
- Date: Mon, 23 Nov 1992 21:00:35 GMT
- Lines: 82
-
-
- You just can't plug a SEGA lightgun into an Atari...you have to
- change the wires around...since the question was asked I can put
- the articles us which appeared in Zmag and the Pugeot Sound news
- letter written by Dennis Grifin. (Permission Granted to use it
- again.) Here it is:
- -----
- Sega/Atari Light Gun
- by Dennis Griffin
-
- It seems that in "Atari's Great Marketing Plan" the 8-bit users are
- to be forgotten again. Atari released a wonderful game, Barnyard Blaster,
- complete with great graphics and special effects. I can even buy it
- locally. What's the problem? To play the game you must have a light gun.
- No problem for the owners for the new XE Game Machine (a redesigned 65XE),
- for the light gun comes with the unit. However, this light gun is not
- sold apart from Game Machine.
-
- Add to this a house full of kids watching their friends use the Sega
- and Nintendo light guns. That gave me an idea. Hook up one of the other
- guns. The Sega Has the same kind of plug so I tried that one.
-
- To make it work you must change the pin out.
-
- computer joystick port one
- ___________
- \1 2 3 4 5/------
- \6 7 8 9/----- |
- ------- | |
- | | | |
- | | | |
- --------- | | |
- | --------- | |
- | | Sega plug | |
- | | ___________ | |
- | --\1 2 3 4 5/ | |
- | \6 7 8 9/-------
- | ------- |
- | | | |
- --------- ---------
-
- AS YOU LOOK AT THE COMPUTER AND SEGA PLUG
-
-
- Note:The connection from the computers #9 pin is made to the #8
- pin of the Sega plug.
-
- I also adapted a light pen program from Analog.
-
- 10 REM TARGET
- 20 REM BY DENNIS GRIFFIN
- 30 REM XADJ & YADJ IN LINE
- 40 REM 100 FOR SOFTWARE
- 50 REM SIGHT ADJUSTMENTS
- 100 XADJ=10:YADJ=12
- 110 GRAPHICS 7:POKE 712,14:POKE 708,0:SHOTS=0:POKE 752,1
- 115 COLOR 3:PLOT 0,80:DRAWTO 0,0:DRAWTO 159,0:DRAWTO 159,80
- 120 COLOR 2:PLOT 80,20:DRAWTO 80,60:PLOT 60,40:DRAWTO 100,40:COLOR 1
- 125 PRINT " TARGET BY DENNIS GRIFFIN"
- 130 IF PEEK(54016)<>255 THEN 130
- 140 SHOTS=SHOTS+1
- 150 IF PEEK(54016)=255 THEN 150
- 160 X=PEEK(564)-XADJ:Y=PEEK(565)-YADJ
- 170 IF X<25 THEN X=X+228
- 180 X=X-80:Y=Y-18
- 190 IF X<0 THEN X=0
- 200 IF X>159 THEN X=159
- 210 IF Y<0 THEN Y=0
- 220 IF Y>79 THEN Y=79
- 230 PLOT X,Y
- 240 FOR P=17 TO 25
- 250 SOUND 0,P,8,(RND(0)*10+5)/(0.1*P)
- 260 SOUND 1,P+20,8,(RND(0)*10+5)/(0.1*P)
- 270 NEXT P:SOUND 0,0,0,0:SOUND 1,0,0,0
- 280 IF SHOTS<10 THEN 130
- 290 END
-
- The Sega/Atari Gun works great and now I have happy kids. I only wish I
- could get my computer back.
-
- --
- Joe Sabatino-->ab588@yfn.ysu.edu
-