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- Path: sparky!uunet!news.claremont.edu!nntp-server.caltech.edu!toddpw
- From: toddpw@cco.caltech.edu (Todd P. Whitesel)
- Newsgroups: comp.sys.apple2
- Subject: Re: Scanlines??
- Date: 16 Nov 1992 10:24:16 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 24
- Message-ID: <1e7ssgINNio0@gap.caltech.edu>
- References: <1992Nov13.192041.716@ualr.edu> <1992Nov15.110258.29066@cis.ohio-state.edu> <b_v1fhc@rpi.edu> <philip.721874094@labtam>
- NNTP-Posting-Host: sandman.caltech.edu
-
- philip@labtam.labtam.oz.au (Philip Stephens) writes:
-
- > Lode Runner GS does an amazing trick when you pause the game--it scrolls a
- >message in large characters in the BORDER below the super hires screen, so
- >evidently a stock standard 2.8 Mhz GS can toggle colours every couple of
- >pixels (but I haven't worked out the maths yet).
-
- That sort of thing is _only_ possible in the border area, or in text modes if
- you have a real thing for pain. The resolution you can toggle at is limited
- very strictly: the finest position you can get is a one-microsecond sweep of
- the video beam (in 320 mode that counts for 8 pixels) and the fastest you can
- change the color that's being drawn is every three microseconds (if you fire
- those demos up again you will see that this is indeed the case with their stuff
- as well). Most of this has to do with the fact that you are changing the value
- of the border color register in real-time and must have the processor at 1 mhz
- in order to guarantee that you won't lose synchronization with the video beam
- once you've got it.
-
- I've actually written one of these as a heartbeat task; it's not fun. It makes
- for great demos that are supposed to suck up the machine, but I wouldn't get
- all enamored with the idea for any kind of general use.
-
- Todd Whitesel
- toddpw @ cco.caltech.edu
-