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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!eeklund
- From: eeklund@nyx.cs.du.edu (Eivind Eklund)
- Subject: Re: What kind of hardware? (was Re: New hardware reference guide?)
- Message-ID: <1992Nov18.153722.7471@mnemosyne.cs.du.edu>
- X-Disclaimer: Nyx is a public access Unix system run by the University
- of Denver for the Denver community. The University has neither
- control over nor responsibility for the opinions of users.
- Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
- Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
- References: <1992Nov9.202005.13562@sth.frontec.se> <1992Nov10.124937.26690@imada.ou.dk> <36936@cbmvax.commodore.com>
- Date: Wed, 18 Nov 92 15:37:22 GMT
- Lines: 23
-
- In article <36936@cbmvax.commodore.com> chrisg@cbmvax.commodore.com (Chris Green) writes:
- >In article <1992Nov10.124937.26690@imada.ou.dk> breese@monet.imada.ou.dk (Bjoern Reese) writes:
- >>In short: How do I, using the OS, check what kind of hardware (CPU
- >>and chipset) is in use on an arbitrary Amiga?
- >
- > GfxBase->ChipRevBits0 contains bits for the graphics chips.
- >ExecBase contains bits for CPU. Of course, this may not help
- >you much if the bits there are reflecting some new chipset
- >which didn't exist when you programmed your game or demo.
-
- Yeah. What are the defs for AGA? If the stuff has AGA, I could refuse to
- run 8-)
- That would at least be better than crashing the machine...
-
- > Of course, MakeVPort works on all the revisions of the
- >chips, past and future, which is why you should use it.
-
- Out of the question. It do NOT work on my current configuration in that
- it is too slow to allow me to do what I want.
-
- Eivind Eklund AKA Vishnu CRB
- eeklund@nyx.cs.du.edu or phone +47-(0)-9-944946 (BBS, shout to get ME)
-
-