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- Path: sparky!uunet!cbmvax!daveh
- From: daveh@cbmvax.commodore.com (Dave Haynie)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: Why I need Hardware References.
- Message-ID: <37084@cbmvax.commodore.com>
- Date: 17 Nov 92 01:11:05 GMT
- References: <92315.171226K3023E2@ALIJKU11.BITNET> <1992Nov11.130702.17959@grebyn.com> <37019@cbmvax.commodore.com> <Bxn0Gu.54@news.iastate.edu>
- Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
- Organization: Commodore, West Chester, PA
- Lines: 51
-
- In article <Bxn0Gu.54@news.iastate.edu> barrett@iastate.edu (Marc N. Barrett) writes:
- >In article <37019@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes:
- >>In fact, it was one of these guys, not anyone at C=, who found how that
- >>interlace mode in the C128 80 column chip actually worked (we thought it
- >>was broken, when in fact the designer forgot to fully document it before
- >>moving to Texas).
-
- > Actually, I was one of those guys. I had a utility written to
- >display four mono 320x200 C64 pictures at once using the C128 80-column
- >interlaced mode, before very many people knew anything about the mode.
-
- There were a couple of ways to do it. Fred Bowen here at C= of course had
- the 8563 docs, which most of us followed. These led you to believe that the
- 80 column interlace hardware was broken. One systems guy even thought he
- found the problem in the chip circuitry (one of the problems was having a
- systems guy look too closely at a custom chip schematic :-). Fred got
- interlace mode working by changing the bitmap pointer during vertical blanking,
- via an interrupt scheme of some kind he concocted. Shortly thereafter, some
- hacker from Europe told Fred he got the thing working in hardware by doing
- something totally undocumented. What do you know, it worked.
-
- >I gave my utility to some hackers at a Commodore Expo, and some people
- >grealy improved on it, but I was one of the first to do it. I wish I was
- >as good at hacking on the Amiga, but I am not. The C-128 really was a
- >joy to hack on.
-
- There were several good reasons for that. Primarily, its because the C128
- was a toy computer, like the C64. Sure, you could do real work on it, but
- it wasn't designed to handle most of the HW/SW problems a "real" computer
- needs to solve (even back then). You had to resort to hacks, there was no
- other way to do most of what you wanted to do. The machine's HW and system SW
- was simple enough for one person to know virtually everything there was to
- know about both.
-
- And because of all of that, the "Kernal" and BASIC ROMs, the bit-patterns in
- those ROMs, pretty much became part of the machine's hardware specification.
- We tried to change the C64 character ROM for a slightly nicer font. Even that
- broke code, so we wound up swapping ROMs between C128 and C64 modes. The fact
- that we had this hardware-defined OS mode should be some indication of how
- nasty this kind of compatibility is to support. That's why this kind of stuff
- can't be done on the Amiga. You can't program an Amiga like it was a C128.
- That shouldn't make it less fun -- I got tired of my C128 a couple of months
- after it was shipping, which strangely enough coincided with my unrestricted
- access to an Amiga 1000.
-
- --
- Dave Haynie / Commodore Technology, High-End Amiga Systems Design (cool stuff)
- "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh BIX: hazy
- SCIENCE: "I'll believe it when I see it"
- RELIGION: "I'll see it when I believe it"
-
-