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- Newsgroups: comp.sys.amiga.hardware
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!usc!sol.ctr.columbia.edu!destroyer!cs.ubc.ca!newsserver.sfu.ca!sfu.ca!tpang
- From: tpang@fraser.sfu.ca (Tsui Ting Debbie Pang)
- Subject: Re: REALLY confused about monitors - for a1200
- Message-ID: <tpang.721914759@sfu.ca>
- Sender: news@sfu.ca
- Organization: Simon Fraser University, Burnaby, B.C., Canada
- References: <1992Nov13.135835.29442@decuk.uvo.dec.com> <1e1a84INNavr@agate.berkeley.edu>
- Date: Mon, 16 Nov 1992 11:52:39 GMT
- Lines: 114
-
- kevinm@ocf.berkeley.edu (Kevin Miller) writes:
- >Here's the way I understand it. If I've made any mistakes, feel free to
- >correct me.
- >> 1280 x 400
- >Will work on 1084 (interlaced) or VGA (non-i)
- No. 1280x400 can only be outputed as 15kHz, thus 1084 or multisync
- monitor which can sync at that freq. only.
-
- >> 1280 x 200
- >Will work on 1084 (with scan lines) and VGA (no scan lines). Games will not
- >work with VGA monitor.
- No again. same answer as above. What game doesn't work? There are no
- 1280x200 mode games as I know, but if there is, it has nothing to do with
- the monitor. Again, same answer as above for 1280x400.
-
- >> 800 x 600
- >Multi-sync required.
- Only multisync which includes 24kHz! Not all multisync.
-
- >> 640 x 690
- >MS required.
- Not just multisync, but at 31kHz, and even that, not all monitors work
- with the Productivity mode (like mine, which handles the 3000 well in
- HiRes and with Interlaced thru the deinterlacer, but not productivity
- mode, due to the circuit design inside the analog section of the monitor).
-
- >> 640 x 480
- >1084 (interlaced), VGA (non-interlaced)
- Wrong again. 1084 cannot handle any 640x??? mode. See answer above again.
-
- >> 640 x 400
- >Same as 640x400
- I can't say you are wrong this time :). But you are not answering the
- question either. This mode works with 15kHz only unless you add a
- deinterlacer. So 1084 only.
-
- >> 640 x 200
- >Same as 320x200
- Of course the frequencies are same! But you are not answering the right
- way. See answer as above, same.
-
- >> 320 x 400
- >> 320 x 200
- >1084 will work with both, but 320x400 will flicker and 320x200 will have scan
- >lines. VGA will work wil both, without flicker and scan lines. In general,
- >games will not run if you use the VGA monitor because they games
- >don't tell the computer to promote the screen.
- What need to be promoted? This has nothing to do with promotion. The above
- modes are only for 1084 unless you add a deinterlacer. same answer above.
- >
- >> All modes offer 256,000 colours from a palette of 16.7m.
-
- >Yep.
- I have to check on that on the productivity mode.
-
- >> Would a SVGA monitor be able to DISPLAY all of these,
- >> with/without flicker?
- Most SVGA monitors on the market are not able to sync down to 15kHz, they
- start at 30kHz in general. Unless you add a deinterlacer, these are not
- that useful.
-
- >> Would a multisync be able to DISPLAY all of these
- >> with/without flicker?
- >>Would the 'standard' C= 1084 monitor work ok?
-
- >A proper multi-sync will work in all modes (like the C= 1960), but opting
- >for either a VGA or 1084 limits you to certain modes. If you have the money,
- >get the MS; otherwise look at the screens that the 104 and VGA screen will
- >give you and choose.
- In general, you are right for the first time! Congratulation :)
-
- >>If anyone could explain what overscan and interlace mean,
- >>and what they would mean to a user, I would also be grateful.
-
- >Interlace is a way of displaying images. Non-interlaced images are displayed
- >line after line. Interlaced images are a little differen: First the odd lines
- >are displayed, and then the computer/monitor goes back and displays the even
- >lines. This causes the characteristic "flicker" that most people hate.
-
- Only because of using discrete contrast lines like on computer. How many
- of you complain of watching TV? which is interlace?
-
- >Flicker in the 640x400 modes will be worse than flicker in the 800x600 modes.
- Because it is a lower refresh rate.
- >
- >Overscan means that the screen goes beyond the edge of the viewable monitor
- >space. This is the case on TV's for example. Look at most IBM clones. There
- >will be a 1" or so strip all around the screen that it black. An overscan
- >screen would have the image fill the entire screen plus a little more. This
- >is very important for video work.
-
- I think a lot of the answers are not quite correct on what monitors will
- work, and I think I need to try to made a few corrections. I think we
- should consider that people read information here and believe it. Therefore,
- we should be responsible and not reply questions without checking the facts.
- This is no flame, I just think it is dangerous to answer people asking
- questions(especially basic things) the wrong answers.
-
- This reminded me of yesterday, a customer walked into the computer store
- I work, he has been given all the wrong information on SVGA monitors and
- "interlaced" and "non-interlaced" monitors. He thinks a 70Hz monitor is
- non-interlaced, and that's what he wants. He insisted that the monitor
- we have (an AST) is only 60Hz because that's what it says on the back
- (next to 120VAC, you know), even I explained the AC line frequency has
- nothing to do with the video input refresh rate (not like long time ago),
- he still says he would rather buy an ATi monitor since it is 70Hz and
- thus non-interlaced. This gentleman is not computer iliterate, but it
- is worse because he thinks he knows, which he isn't. I almost said to
- him that the next thing he would tell me is that the earth is actually
- flat since when he looks around, he can see it's flat.
-
-
- David Tse
-
-