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- From: kmeyer@amiganet.chi.il.us (Karl Meyer)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: MorphPlus Used On Quantum Leap
- Message-ID: <kmeyer.0fqc@amiganet.chi.il.us>
- Date: 17 Nov 92 08:30:22 GMT
- References: <1992Nov13.195448.27182@mnemosyne.cs.du.edu>
- Organization: Amiga Network Information Systems
- Lines: 19
-
- >A client of mine taped this and I've seen the morph scenes now. They don't
- >look all that great, frankly. Not because of the morph itself - that is
- >smooth and clean - but the editing around it was not quite perfect, and made
- >it obvious that the morph was done bewteen two still frames (and I thought
- >Morph+ allowed morphs along moving video?). For example, Bakula's head was
- >moving back before and after the morph scene (which is basically of a girl
- >getting shorter hair). But the before and after positions of the actress's
- >body were very well matched, and the morph itself, as I said, looked fine.
-
-
- It does allow for moving morphs but this requires a) a lot of time b) a lot of
- skill and c) the right equipment.
-
- I assume a or b to be the reason since presumably the equipment was there. I
- don't see how you could use mutiple machines to do this so the best you could
- get would be 33Mhz 040 performance. Secondly, in order to do moving morphs it
- would take pretty good familiarity with both Morph Plus and Fred which isn't
- the easiest thing to figure out. I'd guess that if they continue to use this in
- the future there will be moving morphs done.
-