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- Path: sparky!uunet!cs.utexas.edu!rutgers!mcdhup!src4src!frostbit
- From: frostbit@src4src.linet.org (Rajesh Goel)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Reflections in imagine.
- Message-ID: <1992Nov16.041234.20999@src4src.linet.org>
- Date: 16 Nov 92 04:12:34 GMT
- References: <1e0j1nINNijj@armory.centerline.com>
- Organization: The Source for Source
- Lines: 30
-
- In article <1e0j1nINNijj@armory.centerline.com> troy@centerline (Troy Runkel) wr
- ites:
- >Greetings all,
- > I recently began using Imagine 1.1 on my Amiga 2000. The image
- >that I am currently working on consists of a red and white checked
- >ground with a sphere resting on the ground. There are two light
- >sources just above the sphere and the camera is pointing at the
- >sphere at about a 45 degree angle. The sphere attributes has
- >reflection set to 255 for all three colors. When I render the image
- >in trace mode the sphere reflects the ground OK but the top of the
- >sphere is always black. If I set the horizon color to something then
- >that color will be partially reflected by the sphere, but the very top
- >of the sphere will still be black. How do I go about setting up my
- >stage so that the top of the sphere will have a color and not be
- >black? Thanks in advance for any help.
- >
- >--Troy Runkel troy@centerline.com
-
-
- Create an IFF image of whatever you want to see on top of sphere and use
- that as your global BRUSH image (in global actor).
-
- I generally use a DARK BLUE -> Light blue spread created in ADPro when my
- BG is a Sky.
-
- ------------------------------------------------------
- frostbit@src4src.linet.org
- A4000 -- Workstation performance that's AFFORDABLE
- -------------------
- s
-