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- From: crystal@glia.biostr.washington.edu (Crystal)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: To the uploaders of various demo files
- Message-ID: <crystal.722136760@glia>
- Date: 19 Nov 92 01:32:40 GMT
- References: <1992Nov18.181744.15401@u.washington.edu>
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 45
-
- In <1992Nov18.181744.15401@u.washington.edu> foregone@stein.u.washington.edu (Ah so Grasshopper!) writes:
-
- >Could the person(s) responsible for uploading game demos like
-
- >walk-d.dms
- >fla-d.dms
- >nmwc.dms
-
- >please post longer text files describing the programs? It can be extremely
- >difficult to understand a file's content by its file name if the filename
- >is abbreviated. Either:
-
- >1) give the files full names like:
-
- > walkerdemo.dms
- > flashbackdemo.dms
- > nigelmansell.dms
-
- >and/or
-
- >2) say in the text file what the demo is about:
-
- > Walker by DMA Design, published by Psygnosis: side scrolling
- > "Operation Wolf" type game (etc...)
-
- > Nigel Mansell W(?) C(?) - ?????????
-
- > because I, for one, don't know who Nigel Mansell is or what
- > WC means...
-
- >I'm not sure if this message is very clear, but that's OK 'cuz the text
- >files and filenames aren't either...
-
- >:)
-
- I second this!!! Cryptic filenames always remind me of BASIC programmers. ;>
- Readmes that tell if a demo is to be booted in Pal or just HOW to start a
- program (as well as what it is KNOWN to run on or with) would be of immense
- value. As it is, .readme files just take up space and say essentially
- nothing.
-
- *sigh*
-
- Crystal
- ;>
-