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- Newsgroups: comp.sys.amiga.games
- Subject: # of Lemmings in Lemmings II
- Message-ID: <1992Nov16.080949.25@uoft02.utoledo.edu>
- From: mneylon@jupiter.cse.utoledo.edu (Michael Neylon)
- Date: 16 Nov 92 08:09:49 EST
- Nntp-Posting-Host: jupiter.cse.utoledo.edu
- Lines: 21
-
- From what I can tell from the demo, and from what I have heard, the number
- of lemmings you get on each board are determined as follows....
-
- -There are 12 (?) worlds, and each world has 50 lemmings to start with.
- -When you play a board from a world, you start with the number of
- available for that world.
- -The number r of lemmings that you save (> 0) becomes the new number of
- lemmings for that world.
-
- If you look at these rule long enough, you can see the following...
- 1) You must always be able to save 1 lemming on each level
- 2) The game runs through all its boards, independant of your # of lemmings
- 3) I wouldnt be surprised that ballooners and other such 'cheats' will
- be available on each level, in case that the 'indended' way to save the
- lemmings requires more than 1.
-
- --
- Michael Neylon aka Masem the Great and Almighty Thermodynamics GOD!
- // | Senior, Chemical Engineering, Univ. of Toledo
- \\ // Only the | Summer Intern, NASA Lewis Research Center
- \ \X/ AMIGA! | mneylon@jupiter.cse.utoledo.edu /
-