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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!math.fu-berlin.de!unidui!Germany.EU.net!mcsun!sunic!ugle.unit.no!lise.unit.no!eyvind
- From: eyvind@Lise.Unit.NO (Eyvind Bernhardsen)
- Subject: Re: Sierra is gone
- Message-ID: <1992Nov15.210150.26720@ugle.unit.no>
- Sender: news@ugle.unit.no (NetNews Administrator)
- Organization: Norwegian Institute of Technology
- References: <Andy.02y9@Birdland.UUCP>
- Date: Sun, 15 Nov 92 21:01:50 GMT
- Lines: 35
-
- In article <Andy.02y9@Birdland.UUCP>, Andy@Birdland.UUCP (Andy Patrizio) writes:
-
- > made for 386 and up. When they convert it to a 68000, which is what most
- > Amigas are running on, it comes out badly. When that happens, Amiga owners
- > bitch.
-
- Uh huh. Too bad they just *port* the gfx, instead of redrawing them. Or maybe
- just selecting a better palette.
-
- > I've heard that more than once, too. Amiga owners are complainers who bitch
- > and moan if the Amiga version is one color or one pixel short of the PC
-
- ... Am I reading this? Have you *seen* a Sierra game on the Amiga?
-
- > version. You can't blame them for not wanting to bother with a small group
- > that is never satisfied.
-
- ... or us for not wanting to bother with people who *obviously* aren't committed
- to making decent Amiga versions of their games.
-
- > Before you start flaming me, name ONE PC product that was ported to the
- > Amiga that the community gave a positive reaction to.
-
- Sure. Monkey Island 2. If Sierra had put the effort LFL does into their games,
- this wouldn't be happening.
-
- > Andy Patrizio \\ uunet!tension!birdland!andy //
-
- -Eyvind
-
- --
- //| | DISCLAIMER: I don't HAVE opinions.
- // | | I just repeat what everyone else says!
- \\ //--|miga: There can be only one. |
- \X/ | eyvind@lise.unit.no | Aaaaaaaaaaaaaaaaaaaaaaaaargh! Ackpth!
-