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- From: mwm@contessa.palo-alto.ca.us (Mike Meyer)
- Subject: Re: Programming
- Newsgroups: comp.sys.amiga.applications,comp.sys.amiga.introduction,comp.sys.amiga.advocacy
- Distribution: world
- References: <mwm.2n75@contessa.palo-alto.ca.us> <1e4l57INNndp@ub.d.umn.edu> <mwm.2ndl@contessa.palo-alto.ca.us> <1e5rq2INNa7e@ub.d.umn.edu>
- X-NewsSoftware: Amiga Yarn 3.4, 1992/08/12 15:49:52
- Keywords:
- Summary:
- Message-ID: <mwm.2nir@contessa.palo-alto.ca.us>
- Date: 15 Nov 92 11:37:50 PST
- Organization: Missionaria Phonibalonica
- Lines: 123
-
- In <1e5rq2INNa7e@ub.d.umn.edu>, rfentima@ub.d.umn.edu (Robert Fentiman) wrote:
- > In article <mwm.2ndl@contessa.palo-alto.ca.us> mwm@contessa.palo-alto.ca.us (Mike Meyer) writes:
- >
- > >Selective eyesight, huh. Cool. Or maybe you didn't see "from the
- > >evidence I have". Of course, that AMOS can open new screens doesn't
- > >take it out of that class - all package in that class open their own
- > >screens, or even new ones, and the user can control the modes. But you
- > >still always have to operate on THOSE screens, not WB screens.
- ^
- >
- > Neither you or I have proven our points. I *may* have seen something
- > somewhere that can open a window on WB. But, as I said before, that is
- > NO reason to discount the language.
-
- You're right - it's just a reason for not using it for anything but games.
-
- > BTW, nothing wrong wiht my
- > eyesight, just yours again. you said Amos has to work in that SCREEN.
- > Thsi is singualr, and from it can be derrived that you don't understand
- > that AMOS can use MULTIPLE SCREENS.
-
- Your weak eyes missed the S I put in, didn't they? I marked it for you
- this time.
-
- > >Exactly. If you check out my other posts, you'll see that the problem
- > >is that it appears that the AMOS package is programmed do things
- > >incorrectly. If this is true, then it is impossible to produce
- > >system-compliant programs with AMOS.
- >
- > And if you check my other posts, you notice I'm saying that it is not a
- > problem, but it allows me to to have, say, more sprites on the screen
- > than you can (and other little tricks). Anyway, as I keep saying, this
- > is NO reason to discount the language (even if if *may* be true).
-
- No, it *IS* a problem if you can't turn it off. It's sufficient to
- discount the package.
-
- > Your eyesight again. You were responding to my comment on C, not AMOS.
- > Forgetful too, huh. Well for the 5th time (3rd in this post alone),
- > AMOS is NOT buggy. Refer to my previous references to this. Your
- > suggestion is unwarrented.
-
- Prove that AMOS is not buggy. Write something that is AUISG compliant
- in it.
-
- > >No, I also watch them come up and prove that they, LIKE EVERY OTHER
- > >AMOS PROGAM I'VE EVER SEEN, aren't compliant with the rules for
- > >AmigaDOS programs. If I'd EVER seen an AMOS program behave in a
- > >system-compliant manner, I'd just assume that most AMOS programmers
- > >are incapable of producing a system-compliant program, rather than that
- > >the AMOS package is incapable of producing a system-compliant program.
- >
- > I'm still waiting for that list you know... I bring up a point about
- > many Euro-Demos, a LOT of people like them, they are imporessive, and
- > many are NOT AmigaDOS programs (and there are many examples in this in
- > other languages such as assembler, C , others).
-
- I gave the list already - they kill the input stream, which kills
- commodities, and they take window/screen control from intuition. This
- might be acceptable in a game. It's a bug in anything else.
-
- > >> I have not seen ANY of your messages on the net.
- > >
- > >Just more selective eyesight, huh?
- >
- > No, just the absence of you messages (or are you posting on
- > comp.sys.IBM.advocay?
-
- Nope - I'm replying to people who recommend AMOS for things. Maybe
- you're READING comp.sys.IBM.advocacy?
-
- > Maybe if you actually post, you might get a response (if you haven't
- > noticed, one or two others HAVE posted on this subject SINCE WE HAVE STARTED).
-
- I did - the *best* response is "well, I think you can do that". I
- suspect that I don't get a "You can do that" is because, in AMOS, you
- CAN'T do that.
-
- > NOTE: To my knowlege, Mandarin software has NEVER released a version of
- > AMOS just for a new OS.
-
- You're right - I don't know of them releasing a version for a new OS;
- just a new machine. Oddly enough, languages that actually let the
- programmer control what's going on don't have that problem.
-
- > It has NOTHING to do with a new OS.
-
- In that case, why did you mention it when I talked about trying AMOS
- on a new hardware/OS combination? After all, it has NOTHING to do with
- that.
-
- > Since you OBVIOUSLY don't program in AMOS, you have NO merrit on this.
- > I count no less than 7 specificly copper control commands in AMOS.
-
- Huh? I don't need to program in AMOS to know that every AMOS program
- I've run screws with the copper list before it opens it's screen. I
- can watch it happen. Now, it may be that all those games were written
- by incompetents, but it's more likely that AMOS just behaves that way.
-
- > Besides, a LOT of programs don't work when you upgrade to a new OS
- > (including some languages).
-
- A lot? I sure didn't notice that. Then again, I trash things that are
- clearly poorly written fairly quickly. I suspect that most of those
- LOT you saw are poorly written things, including the languages.
-
- > A matchbox tank, sure. Read my posts and also notice that an AMOS
- > programmer does NOT write the interpreter or the compiler and such.
-
- You're right, and I suspect that those are where the bugs are. And a
- matchbox tank is an equally good analogy.
-
- > They actually program in the LANGUAGE. The language is easy, and
- > beginers don't make such utilities that need to be system compliant.
-
- Ah, so you admit that AMOS doesn't produce system compliant programs.
- Which is the point. And *NOBODY* should get into the habit of
- producing things that aren't system compliant if it can be avoided.
- Guess what you avoid in this case.
-
- <mike
-
-
-