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- From: terjem@stud.cs.uit.no (Terje Normann Marthinussen)
- Subject: Re: Sega stats. VS. Amiga
- References: <Bxu744.KnM@ccu.umanitoba.ca> <1992Nov17.034559.21580@ra.msstate.edu> <hgm.722004736@news.ncsu.edu>
- Sender: news@news.uit.no (USENET News System)
- Organization: University of Tromsoe
- Date: Tue, 17 Nov 1992 21:53:02 GMT
- Message-ID: <1992Nov17.215302.29266@news.uit.no>
- Lines: 27
-
- In article <hgm.722004736@news.ncsu.edu>, hgm@ncsu.edu (Hal G. Meeks) writes:
- >skip@tacky.cs.olemiss.edu (Skip Sauls) writes:
- >
- >>In article <Bxu744.KnM@ccu.umanitoba.ca> remilld@ccu.umanitoba.ca (Jason Remillard) writes:
-
- >>>BTW, he figures that the Amiga is strictly a games machine.....So naturally
- >>>I want to show him that the Sega is nothing but a piece of shit....
- >
- >Actually, it isn't. The fact that the Sega is a dedicated game system means
- >that it has no multitasking OS (in different versions) to worry about.
- >Programmers are free to bash the hardware as they wish.
- >
- >I have a lot of games that ceased to work when I got my 3000. No such
- >problem with my Genesis.
-
- Ok, lets put in another aspect too.
- Hardware compatibility.
-
- Change the hardware to much on a new Genesis, and you could have more
- compatibility problems than on the Amiga just becasue of the lack of OS.
-
- Anyway, most game programmers on the Amiga, if not all (until the days of 3.0 and
- AGA at least) don't worry much about the OS.
-
-
- Terje Marthinussen
- terjem@stud.cs.uit.no
-