home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!sun-barr!cs.utexas.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aj639
- From: aj639@cleveland.Freenet.Edu (Michael Cox)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: Re: AMOS vs. C approach
- Date: 17 Nov 1992 19:41:07 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 24
- Message-ID: <1ebhsjINNbt6@usenet.INS.CWRU.Edu>
- References: <lewis.71.722005395@gto.jsc.nasa.gov>
- Reply-To: aj639@cleveland.Freenet.Edu (Michael Cox)
- NNTP-Posting-Host: hela.ins.cwru.edu
-
-
- In a previous article, lewis@gto.jsc.nasa.gov (Steve Lewis) says:
-
- >programmer, but unfortunately, doesn't fully adhere to Amiga standards.
- What do you consider to be AMIGA STANDARDS? The RKMs or something else?
-
- I do C and AMOS. I do C for my work (all UNIX) and I use AMOS at home.
- Why? Because AMOS is so much simpler and I can get a lot done without
- the RKMs. It also takes less time. I know a lot of people complain
- about AMOS because it is slow and takes up so much space. With the way
- disk space and memory is growing, I don't think those are any factors at all.
- You can buy giga drives and 16Mb RAM. Sure, if you wrote a game that used all
- that space/mem, you wouldn't have much of an audience. At least not for a
- decade or so. :) Even the ASM/C programs have gotten larger and take up
- more space on drives and RAM.
-
- My .01 worth. I say just use AMOS if you like it. If not, use C or ASM.
-
- Mike
- --
- Okay, look for AmoNER #5 on: ux1.cso.uiuc.edu (128.174.5.59) in /amiga/amoner
- nic.funet.fi (128.214.6.100) in /pub/amiga/programming/amos
- Je suis venu ici pour macher du chewing-gum et pour botter des fesses.
- Et maintenant, je n'ai plus de chewing-gum . . .
- QUIT
- ai plus de chewing-gum . . .
-