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- From: roberts@eniac.seas.upenn.edu (If I only had a job...)
- Newsgroups: comp.graphics.avs,comp.graphics,comp.graphics.visualization,alt.3d
- Subject: Help needed involving 3-d reconstruction of surfaces from contours
- Keywords: Smoothing algorithm needed...
- Message-ID: <98145@netnews.upenn.edu>
- Date: 18 Nov 92 04:05:48 GMT
- Sender: news@netnews.upenn.edu
- Followup-To: comp.graphics.avs
- Organization: University of Pennsylvania
- Lines: 44
- Nntp-Posting-Host: eniac.seas.upenn.edu
-
-
- I am looking for some help. I am working in the Peter Sterling
- Retina Laboratory on the University of Pennsylvania Campus. Our group
- takes serial slices of the retina which consist of digitized points.
- These points on the planar contours are then used by a triangular mesh
- algorithm to reconstruct the entire neuron in three space. The
- problem is that some slices do not line up correctly. Also, slices
- do not contain the same number of digitized points. Therefore, the
- triangular mesh algorithm will incorrectly construct the
- three-dimensional neuron. In fact, the reconstructed neuron looks
- twisted. I would like to know if some smoothing algorithm exists
- to remove the striated appearance of the newly constructed neuron.
-
- Volume 11 of the ACM Transactions on Graphics (July 1992) has an
- article entitled "Surfaces from Contours" by David Meyers and Shelley
- Skinner of the University of Washington and Ken Sloan of the
- University of Alabama at Birmingham that pretty much describes what we
- are doing. On page 255 the group mentions that an optimal surface
- fitter would involve a fitter which produces a stream of Bezier
- patches from the input mesh, a tessellator which samples Bezier
- patches and produces a number of planar triangles that approximate
- each surface patch, a colorer, and a renderer which takes the final
- triangles produced by the colorer and produces a final image.
-
- I am trying to contact the group to find out more about what they have
- done. I would like to know if anyone out there in graphics land knows
- of any other work that has been done on surface fitting or smoothing
- algorithms specifically for triangular mesh 3-D reconstruction. I
- would also like to know if anyone has used the Meyers, Skinner, and
- Sloan method at all involving Bezier patches.
-
- Please, the smallest lead is greatly appreciated. Please contact me
- via e-mail at roberts@eniac.seas.upenn.edu. Thank you for your time
- and your help. Shawn Roberts
-
-
-
-
-
- --
- Shawn A. Roberts (roberts@eniac.seas.upenn.edu) | "...I was lined up
- University of Pennsylvania CSE '93 | for glory, but the
- Dining Philosophers Computer Science Group VP | tickets sold out in
- ACACIA International Fraternity Brother | advance..." -Neil Peart
-