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- Newsgroups: comp.graphics
- Subject: Re: Problems with 3D studio
- Message-ID: <1992Nov16.152424.1@ualr.edu>
- From: djlewis@ualr.edu
- Date: 16 Nov 92 15:24:24 GMT
- References: <1992Nov4.064838.12294@tpts1.seed.net.tw> <1992Nov12.170940.1@ualr.edu> <1992Nov16.102830.1@tnclus.tele.nokia.fi>
- Organization: University of Arkansas at Little Rock
- Nntp-Posting-Host: spider.ualr.edu
- Lines: 36
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- In article <1992Nov16.102830.1@tnclus.tele.nokia.fi>, lauusitalo@tnclus.tele.nokia.fi writes:
- > In article <1e1grhINNce1@agate.berkeley.edu>, aron@archangel.ced.berkeley.edu (aron bonar) writes:
- >> In article <1992Nov13.095846.1@tnclus.tele.nokia.fi>, lauusitalo@tnclus.tele.nokia.fi writes:
- >> |> In article <1992Nov12.170940.1@ualr.edu>, djlewis@ualr.edu writes:
- >> |>
- >> |> > I don't have your answer, BUT another great loss is that 3DS won't do
- >> |> > reflective ( mirror like) surfaces. At least I havn't found the trick. ..
- >> |> > djlewis@ualr.edu
- >> |> >
- >> |> Release 2 does. stop.
- >> |>
- >> |> lauri
- >> |>
- >> It does???? Like reflections of objects on other objects.... I don't think so...
- >> Gotta go to raytracing if you want that...
- >>
- >> But please... tell me I'm wrong...then tell me how you are doing it.
- >>
- >> Aron
- >
- > Take for example 3ds file marbvase.3ds and if that is no reflection
- > then tell me xwhat is.
- >
- > cheers,
- > lauri
- >
- One reply I got was to go into the Materials editor and load a map object and
- highlight the A selector and turn (?shinyness) up high (near 100%). I have'nt
- yet had opportunity to try this technique.
- One other problem I encountered was makeing a hi_colour .FLI . I tried
- rendering in targa and tiff modes, this creates individual frame files, but I
- could'nt re-assemble them into a movie without conversion back to 256 colour.
- Has anyone done a hi-colour or truecolor movie to disk?
-
- later, Don
-
-