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- Newsgroups: alt.horror,alt.cult-movies,rec.arts.sf.fandom,alt.fandom.misc
- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!Sirius.dfn.de!news.belwue.de!news.uni-ulm.de!fh-ulm.de!schaefer
- From: schaefer@fh-ulm.de (Klaus Schaefer)
- Subject: Re: Friday The 13th (TV SERIES)
- Message-ID: <schaefer.4.0@fh-ulm.de>
- Keywords: Friday The 13 TV Series NOT THE MOVIES
- Sender: news@wega.rz.uni-ulm.de (News Net)
- Organization: Fachhochschule Ulm - Software-Labor
- References: <1992Nov12.030041.12979@pacific.mps.ohio-state.edu> <BxLrzy.ALD@news.cso.uiuc.edu>
- Date: Fri, 20 Nov 1992 08:24:40 GMT
- Lines: 343
-
- In article <BxLrzy.ALD@news.cso.uiuc.edu> tgt33358@uxa.cso.uiuc.edu (Thanatos) writes:
- >From: tgt33358@uxa.cso.uiuc.edu (Thanatos)
- >Subject: Re: Friday The 13th (TV SERIES)
- >Date: Thu, 12 Nov 1992 12:28:44 GMT
- >Keywords: Friday The 13 TV Series NOT THE MOVIES
-
- >In article <1992Nov12.030041.12979@pacific.mps.ohio-state.edu> manowar@pacific.mps.ohio-state.edu (Brent Bomwan) writes:
- >> First of all, I had NO IDEA which newsgroup to ask this
- >> question to, so if this doesn't belong here, SORRY.
- >>
- >> I am looking for someone/anyone that liked/watched/taped
- >> any of the Friday The 13th TV Series...
- >>
- >Well, I don't have these episodes on tape, but I DO have an episode guide...
-
-
- >> One of our St. Louis TV stations is showing "Friday the 13th, the
- >> Series". This show (which has nothing to do with the movies) has
- >> items which have been cursed for a reason. The show's premise is
- >> explained in the opening credits (which are probably copyrighted by
- >> Hometown Productions, Variety Artists, and/or Paramount):
- >>
- >> "Lewis Vendredi made a deal with the Devil to sell cursed
- >> antiques, but he broke the pact and it cost him his soul.
- >> Now his niece Mikki and her cousin Ryan have inherited the
- >> store--and with it, the curse. Now they must get everything
- >> back... and the real terror begins."
- >>
- >> The cursed antiques cannot be damaged or destroyed, so the people who
- >> have inherited the store must recover the items and lock them away.
- >> Most of the episodes deal with the recovery of one of the items.
- >>
- >> The interesting part is the nature of the curses and the reason behind
- >> them. In Christian theology, the Devil seeks to corrupt people by
- >> causing them to sin. Therefore, the purpose of the curse is to
- >> encourage the owner to sin; more specifically, to commit murder. (The
- >> show _is_ called Friday the 13th.) The owner of the item _benefits_
- >> from the curse, but must kill another person to receive the benefit.
- >> This benefit may be the ability to kill -- easily and undetectably.
- >> More often the benefit is something else -- power, money, love, fame,
- >> health, beauty, and so on.
- >>
- >> The owner is (usually) not forced to use the item, and can get rid of
- >> it at any time. The owner knows that using the item will kill
- >> someone. Thus, the (Christian) criteria of knowingly and of free will
- >> committing a mortal sin apply, and if the owner uses the item he is
- >> literally damned.
- >>
- >> Adapting this form of curse to a FRP campaign may pose some problems,
- >> as it requires the equivalent of free-will sin and the Devil as a
- >> tempter. That is, people must be judged in some way by the acts that
- >> they freely and knowingly commit, and there must be a powerful, evil
- >> entity which encourages people to perform evil acts. This might not
- >> fit in well with some game worlds, but it is an interesting reason for
- >> the existence of some cursed items.
- >>
- >> A campaign based on the series premise -- recovery of a group of such
- >> cursed items -- might be interesting. Incorporating such items into a
- >> campaign requires that the players be good ROLE-players, though; ones
- >> who would say, "Sure, by using this item my character can get rich;
- >> but would he do so at the cost of eternal damnation?"
- >>
- >>
- >> The first season objects:
- >> -------------------------
- >>
- >> Doll -- The doll talks to its owner, encouraging her to commit evil
- >> acts. If the owner consents, the doll can help perform the
- >> acts through the use of telekinesis-like powers.
- >>
- >> Quill pen -- Anything evil written with the pen ("John will die")
- >> happens.
- >>
- >> Cupid statuette -- The statuette will cause anyone to fall in lust
- >> (not love) with the owner. The owner must kill the victim
- >> after they have sex.
- >>
- >> Teacup -- When the victim drinks from the cup, the cup kills him and
- >> makes the owner younger. The additional youth only lasts for
- >> a day or so.
- >>
- >> Magician's cabinet -- The victim is locked in the cabinet, and the
- >> owner then performs amazing "illusions", such as having swords
- >> plunged into his body. The wounds the owner would have
- >> suffered are instead inflicted on the victim.
- >>
- >> Scalpel -- When used in an operation, the scalpel will cure hopeless
- >> cases. The scalpel will also cut through anything (metal,
- >> stone, etc.). The owner must "recharge" the scalpel by
- >> killing people with it.
- >>
- >> Boxing gloves -- The wearer of the gloves is invincible in the boxing
- >> ring. During the match, the owner's shadow takes on a
- >> separate physical existence and kills a person chosen by the
- >> owner (and yes, the episode title was "Shadowboxer").
- >>
- >> Garden mulcher -- Any person fed into the hopper of the mulcher comes
- >> out as currency. The denomination of the currency depends on
- >> the wealth of the victim; the richer the victim, the larger
- >> the denomination.
- >>
- >> Comic book -- The comic book's owner can become "Ferrus the
- >> Invincible", an armor-plated superpowered humanoid. Ferrus is
- >> immune to (almost) all forms of attack, can smash down steel
- >> doors, and can kill in one blow.
- >>
- >> Scarecrow -- The scarecrow seeks out and kills (by decapitation with a
- >> scythe) any person whose photograph is pinned to it; it can
- >> teleport while pursuing the victim. By causing three such
- >> killings each year, the owner is guaranteed an abundant
- >> harvest.
- >>
- >> Glove -- The glove miraculously heals any disease or injury when the
- >> owner touches it to the ill person. The disease is
- >> transferred into the glove and "magnified"; it must soon be
- >> transferred (again by touch) to another, who dies. If the
- >> disease is not transferred within a certain time, it kills the
- >> owner.
- >>
- >> Cape -- The cape makes its owner immortal, irresistible to women, and
- >> a vampire. If the owner removes the cape, he instantly
- >> becomes old and withered; replacing the cape restores him.
- >>
- >> Lantern -- When shone on a shipwreck, the lantern uncovers buried
- >> treasure (it might even _create_ the treasure; this was not
- >> clear). After each such use the lantern must be shone on the
- >> diver who brought up the treasure, who burns to death.
- >>
- >> Compact -- If a beam reflected by the compact's mirror strikes any man
- >> in the eyes, he falls in love with the owner. The owner must
- >> later kill him.
- >>
- >> Tattoo needles -- The owner tattoos the victim using the needles
- >> (which also give tattooing skill). Later, the owner has good
- >> luck while gambling, and the tattoo comes to life and kills
- >> the victim.
- >>
- >> Trephinator -- This device was built in the nineteenth century by a
- >> quack who thought intelligence could be transferred via
- >> cerebro-spinal fluid; the curse makes it work. The person who
- >> is drained dies of severe brain damage, while the owner gains
- >> their intelligence and memories and some personality traits.
- >>
- >> Electric chair -- The owner can receive and hold a powerful electric
- >> charge by electrocuting someone with the chair, then sitting
- >> in it. The charge can be released by conduction as the owner
- >> desires (possibly to kill other people, so this curse is
- >> doubly corrupting).
- >>
- >> Quilt -- The owner of the quilt can dream whatever they want while
- >> sleeping under it, but some other person (chosen by the owner)
- >> experiences the dream as a nightmare and is killed by it. The
- >> chosen victim is forced asleep when the owner begins dreaming.
- >>
- >> Camera -- Taking and developing a picture of a person with this camera
- >> creates an exact duplicate of the person. The duplicate must
- >> obey the orders of the photographer. Destroying the negative
- >> destroys the duplicate. If the negative is not destroyed
- >> within five hours, the original dies.
- >>
- >> Foghorn -- Sounding the foghorn summons the ghost of Angus MacBride, a
- >> pirate who died when his crew mutinied. The ghost will trade
- >> gold coins for the bodies of any of the crew's descendants.
- >>
- >> Sheriff's badge -- When the badge is pressed against the victim, the
- >> victim is branded with a star pattern and dies in convulsions;
- >> the badge then teleports back into the owner's hand, allowing
- >> a safe getaway.
- >>
- >> Pipe -- Lighting the pipe produces a cloud of smoke which will seek
- >> out and kill the victim by asphyxiation. If the victim runs,
- >> the smoke will follow; it can ooze through the smallest
- >> cracks. After the victim dies, both body and smoke disappear.
- >>
- >> Cradle -- The cradle will keep even the most sickly baby alive, and
- >> will eventually completely heal the baby. For this to happen,
- >> the baby's parents must kill seven people in water.
- >>
- >>
- >> Two additional magic items were presented. These were not cursed;
- >> instead they were used by Lewis (played by R.G. Armstrong) in attempts
- >> to return from the dead and continue serving the Devil.
- >>
- >> Amulet -- The amulet lets a ghost take material form until the next
- >> sunrise.
- >>
- >> Canopic jar -- Fumes released from the jar cause anyone who inhales
- >> them to have a dream in which they re-live their most
- >> terrifying experiences, eventually causing a heart attack.
- >> This was the end-of-season show, incorporating scenes from
- >> previous episodes.
- >>
- >> ******
- >>
- >> The second season objects:
- >> --------------------------
- >>
- >> Mask -- a voodoo totem which gives various magic powers.
- >>
- >> Radio -- broadcasts false "news reports" which can be used to kill.
- >> In exchange, the radio broadcasts information that profits the
- >> owner.
- >>
- >> Coin -- can be used to resurrect a corpse, even one that is centuries
- >> dead.
- >>
- >> Violin -- allows the owner to play as a virtuoso.
- >>
- >> Makeup Case -- can make even the ugliest person beautiful, for a short
- >> time.
- >>
- >> Handkerchief -- can animate a wax figure, which must obey the owner.
- >>
- >> Boutonniere -- also can animate a figure. In the episode, it was used
- >> for a ventriloquist's dummy.
- >>
- >> Watch -- the owner can experience one hour (starting and ending at
- >> 1AM) in which everything else is stopped in time.
- >>
- >> Key and Chain -- allow the owner to win auto races.
- >>
- >> Beehive -- makes "vampire bees" which are able to kill by draining
- >> blood. The bees then sting another person and change his
- >> appearance to that of the victim. To remain alive, the
- >> transformed people must eat honey made by the bees.
- >>
- >> Playhouse -- can transport a child to a world where he can have
- >> whatever he wants, provided he brings other children to be
- >> trapped.
- >>
- >> Magic Lantern -- permits travel to the time and place of projected
- >> slides. A person must be killed both to travel back in time
- >> and to return.
- >>
- >> Compact -- makes the owner beautiful, for a short time.
- >>
- >> Syringe -- can draw fluid from the victim's brain, removing a part of
- >> their humanity. The fluid will temporarily cure a psychotic
- >> person. The victim becomes increasingly animal-like, until
- >> nothing human is left.
- >>
- >> Movie Camera -- makes a movie character real; the character kills
- >> people who were filmed by the camera.
- >>
- >> Ring -- shows the outcome of a future sporting event.
- >>
- >> Shard -- anyone stabbed by the shard becomes a statue.
- >>
- >> Coffin -- can resurrect a child. The child has to kill to live.
- >>
- >> Amulet -- can resurrect a corpse.
- >>
- >> Bauble -- grants wishes, after hypnotizing and killing the victim (who
- >> obeys all orders, including commands to commit suicide).
- >>
- >> Pool Cue -- allows user to win games.
- >>
- >> Symphonia (Music Box) -- forces people to dance to their death, but
- >> the dances are beautiful works of art.
- >>
- >> Rattle -- cures diseases.
- >>
- >> Kamikaze Jacket -- makes the wearer invisible.
- >>
- >> Sculpting Tool -- converts clay into mommets ("voodoo" dolls)
- >>
- >> Several additional magic items were presented which were not cursed
- >> (at least not in the same way as the above items) but were used by
- >> various evil groups to attack the main characters.
- >>
- >> Mirror -- provides a gateway to hell.
- >>
- >> Snow Globe -- contains a miniature universe which people can enter.
- >>
- >> Witch's Ladder -- magnifies a magician's power.
- >>
- >> *****
- >>
- >> The third season objects:
- >> -------------------------
- >>
- >> Book -- a "Satanic Bible"; if its prophecies are fulfilled, the devil
- >> will rule the world.
- >>
- >> Dagger -- Summons and controls demons.
- >>
- >> Wheelchair -- enables the user to move about in a spirit-like form and
- >> kill; the chair gradually heals the user.
- >>
- >> Hearing Aid -- allows thoughts to be heard.
- >>
- >> Coin -- can be used to resurrect a corpse, even one that is centuries
- >> dead. (It was also in the second season, in a different
- >> episode.)
- >>
- >> Car Radio -- takes the car and occupants through time to the year of
- >> the radio's manufacture.
- >>
- >> Cross -- destroys vampires. One of the better episodes, due in part
- >> to the moral ambiguities: a cross, cursed by the devil,
- >> destroys vampires -- provided the holder kills someone else
- >> with the cross.
- >>
- >> Movie Print -- a character from the film can be brought into the real
- >> world, but someone else takes the character's place (and
- >> dies).
- >>
- >> Fountain Pen -- allows the owner to control the behavior of another.
- >>
- >> Monkey Idols -- "see no evil" allows the owner to change another
- >> person's perceptions; "hear no evil" allows thoughts to be
- >> heard; "speak no evil" speaks, giving useful information.
- >>
- >> Aspirator -- a mortician's device; it can raise the dead.
- >>
- >> Cameo -- holds the soul of a dead person, which can be released
- >> (reviving the dead person) by killing another.
- >>
- >> Charm -- allows transfer of a soul into another body.
- >>
- >> Leash -- transforms animals into humans and vice-versa.
- >>
- >> Jack-in-the-Box -- allows communication with the dead.
- >>
- >> Television -- maintains life. Used by a medium to show images of the
- >> dead to her clients; the images later attacked the clients
- >> through other televisions.
- >>
- >> Cernuous Statue -- animates an oak tree and reproduces itself.
- >>
- >> Painting -- allows travel back in time.
- >>
- >> There was also an episode involving the ghosts of a motorcycle gang;
- >> this didn't fit the cursed object theme.
- >>
- >>
-
-
- >--
- >I don't mind being the smartest / Thanatos, DeathUrge, Master of Unknown
- >man in the world...I just wish it \ Time and Space tgt33358@uxa.cso.uiuc.edu
- >wasn't this one... / It's a Zen thing...
- > -Ozymandias \ you wouldn't understand...
-