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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu
- From: gdavis@ccwf.cc.utexas.edu (Grant R. Davis)
- Newsgroups: alt.games.torg
- Subject: Re: Stupid questions
- Message-ID: <83988@ut-emx.uucp>
- Date: 19 Nov 92 21:01:34 GMT
- References: <1992Nov13.003506.9326@jupiter.sun.csd.unb.ca>
- Sender: news@ut-emx.uucp
- Organization: The University of Texas at Austin, Austin TX
- Lines: 77
-
- In article <1992Nov13.003506.9326@jupiter.sun.csd.unb.ca> agreene@mta.ca writes:
- > 2. Why is the value of Meters per Round a 0. If the value
- > of meters is 0, and the value of a 10 second round is 5, then
- > shouldn't the value of meters/second be a -5?
-
- In the skill descriptions, they talk about 'macro' running and climbing,
- and they mention that you must add 5 to get the time value, but they
- should have put that tidbit of information in one easy-to-find place
- (right next to falling damage :).
-
- > 3. Why is the running limit value 10, anyway? Carl Lewis
- > has a hard enough time sprinting the 100m dash in under 10
- > seconds (9.2 or whatever...) Using a speed push, though
- > he should be able to run 250m (value 12) in a 10 second round.
-
- WEG is taking the 'hero' bit a little too far. For example, anyone who
- can make a DEX roll at DN 13 can break the world longjumping record.
-
- > But even if we take that for granted, the running
- > limit value could still be decreased to 8, leaving max.
- > human speed of 100m/round and giving some use to the Running
- > pulp power.
-
- I agree. (with a stroke of the pen it becomes so...:)
-
- > 4. Why would anyone want to play a Core Earth magic character?
-
- So they can use miniguns :)
-
- > 5. Why would anyone use a flintlock pistol?
-
- Specifically, why does everyone in the whole cosm of Aysle carry a pistol?
- Not only do they have less power than a bow, they should be less accurate
- (in my game, the maximum adjusted Fire combat skill is 10 when using a
- flintlock-a 'transplanted' rule from Phoenix Command).
- Someone else mentioned that they can be concealed, but not in Aysle, due
- to the law of Honor (or whatever it's called). You can spot a character
- carrying concealed weapons in Aysle because flowers wilt as he walks by :-).
-
- >(Mal) For that matter, who would implant a Sparrow Equalizer (dam
- > value 18) instead of an FN Jammer wrist gun (value 23)?
- > I want dammage power, dammit!
-
- Remember that armor gives 3 extra points of protection against a Jammer,
- something they overlooked over at Hachiman. If you want more shots,
- get an Equalizer for each finger :)
-
- >(Moe) 9. Why would anyone use the _Storm_Knight's_Guide_To_The_
- > _Possibility_Wars_?
-
- Munchkin control. I also let new players read chapter 9 to get a better
- feel for how contradictions work.
-
- > 10. What's with Spiritual axiom 17?
-
- Maybe they're worried about characters coming back from the dead at higher
- levels, but they still want to use the Spirit 17 miracles.
-
- > 14. In "Cry Havoc" (from _Mysterious_Cairo_) just what did
- > happen to Corey Jones when she transformed into (ack!) Electronic
- > Media?
-
- In effect, she was a denizen of the Nile when she had a 'radiation accident'.
- After she purchased the power and then reconnected, she still had them, even
- though her reality couldn't support them.
-
- > 16. What does the Gaunt Man have against the Keefee Harroo?
-
- About the only nice thing about the Land Below is that it's easy to reconnect.
- In addition, the Keefee fall in the category of 'hard to hit, but splattered
- all over the place when someone gets lucky' along with Mr. Corp Ninja.
-
- The Grant Man
- gdavis@ccwf.cc.utexas.edu
-
- "Gold is most excellent" - Christopher Columbus
-
-