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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!spool.mu.edu!umn.edu!lynx!triton.unm.edu!dphantom
- From: dphantom@triton.unm.edu (darlene an 92sep02 lawry)
- Subject: Re: Throw combos--why are they cheap?
- Message-ID: <m5rq2cj@lynx.unm.edu>
- Date: Tue, 24 Nov 92 04:00:25 GMT
- Organization: University of New Mexico, Albuquerque
- References: <8f3f5VO00iV3E3kHwR@andrew.cmu.edu>
- Lines: 23
-
- In article <8f3f5VO00iV3E3kHwR@andrew.cmu.edu> Kenichiro Tanaka <kt12+@andrew.cmu.edu> writes:
- >Just as the subject says...I've never heard an actual reason for throw
- >combos being cheap.
- >
- >Ican see how ticking is kinda unfair but why is a combo involving a
- >throw any worse than an all hits combo? If someone goes in for the
- >throw after a hit, won't the defender almost always get the sac throw if
- >s/he's recovered from the initial hit? And if s/he hasn't recovered,
- >well, isn't it just as reasonable to go for the throw as it is to punch
- >or kick?
- >
- >What's the reasoning behind this cheaping rule?
- >
- >
- >Ken
-
- Uh, maybe I'm missing something here, but isn't a throw combo a tick?
- Properly execute combos are such that your opponent cannot react (whether
- you try to block or hit)...under such conditions, a counter throw is
- probably difficult, to say the least (is it even possible once a combo
- is underway, Cybergeek?).
-
- ---Phantom
-