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- Path: sparky!uunet!caen!kuhub.cc.ukans.edu!epasls
- From: epasls@kuhub.cc.ukans.edu
- Newsgroups: alt.games.sf2
- Subject: Re: SF2: Cabinet Gripe
- Message-ID: <1992Nov23.180011.45072@kuhub.cc.ukans.edu>
- Date: 23 Nov 92 18:00:11 CST
- References: <+331b8q@rpi.edu> <1992Nov23.164909.19055@organpipe.uug.arizona.edu> <1992Nov23.182349.25926@mercury.unt.edu>
- Organization: University of Kansas Academic Computing Services
- Lines: 55
-
- In article <1992Nov23.182349.25926@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
- > In article <1992Nov23.164909.19055@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
- >>In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
- >>>
- >>>Is it just me, or do other people wish that Capcom had provided more 'leg room'
- >>>for us in the standard SF2 cabinet? I mean, when you're fighting someone else,
- >>>you keep bumping elbows, throwing off your timing. I'd have prefered a cabinet
- >>>that had the two players separated by a bit, so we both had sufficient leg room.
- >>>(elbow room?)
- >>
- >>They could've just created a Siamese-SF2 machine. One control is directly
- >>facing the opposite direction of the other. Two monitors, with each person
- >>getting their own separate w-i-d-e control space. But then again, that would
- >>cost more than two seperate machines, and since people are suckered to play
- >>anyways, why would they care?
- >
- > I say make it like CYBERBALL! The reason for this is it seems any so called
- > "master" who beats me needs to watch my hands to do so. I firmly believe
- > with a Cyberball cabinet it would put more "prediction" and anticipation into the
- > game. No more Ryu looking at your first move and reacting, etc. Of course,
- > this would make counter-ticking very difficult also.
- >
- > Ciao....
- >
- >
- >
- > ps: my mail doesn't work - so post here.
- --
-
- We're talking simple economics here guys,
- a normal sf2 cabinet would cost 25-35 hundred,
- whereas cyberbal cabinets would cost 5-7 thousand,
- to an arcade owner that would mean that the game
- would have to be played twice as much just to get
- the same return on investment.
-
- Hell, even if they made them that way, no owners
- would buy them, its just an underthought idea.
-
-
- Later...
-
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- ** DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu **
- ** RYU=de stud boy **
- ** Cindy Crawford=GODDESS **
- ** Pain=Happiness=Sadness=Pleasure **
- ** Vega=Cheese **
- ** Signatures=Stupidity **
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