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  1. Path: sparky!uunet!caen!kuhub.cc.ukans.edu!epasls
  2. From: epasls@kuhub.cc.ukans.edu
  3. Newsgroups: alt.games.sf2
  4. Subject: Re: SF2:  Cabinet Gripe
  5. Message-ID: <1992Nov23.180011.45072@kuhub.cc.ukans.edu>
  6. Date: 23 Nov 92 18:00:11 CST
  7. References: <+331b8q@rpi.edu> <1992Nov23.164909.19055@organpipe.uug.arizona.edu> <1992Nov23.182349.25926@mercury.unt.edu>
  8. Organization: University of Kansas Academic Computing Services
  9. Lines: 55
  10.  
  11. In article <1992Nov23.182349.25926@mercury.unt.edu>, west@ponder.csci.unt.edu (Bruce West) writes:
  12. > In article <1992Nov23.164909.19055@organpipe.uug.arizona.edu> jiangh@helium.gas.uug.arizona.edu (Howard C Jiang) writes:
  13. >>In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
  14. >>>
  15. >>>Is it just me, or do other people wish that Capcom had provided more 'leg room'
  16. >>>for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
  17. >>>you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
  18. >>>that had the two players separated by a bit, so we both had sufficient leg room.
  19. >>>(elbow room?)
  20. >>
  21. >>They could've just created a Siamese-SF2 machine. One control is directly
  22. >>facing the opposite direction of the other. Two monitors, with each person
  23. >>getting their own separate w-i-d-e control space. But then again, that would
  24. >>cost more than two seperate machines, and since people are suckered to play
  25. >>anyways, why would they care?
  26. >     I say make it like CYBERBALL!  The reason for this is it seems any so called
  27. > "master" who beats me needs to watch my hands to do so.  I firmly believe
  28. > with a Cyberball cabinet it would put more "prediction" and anticipation into the
  29. > game.  No more Ryu looking at your first move and reacting, etc.  Of course,
  30. > this would make counter-ticking very difficult also.
  31. > Ciao....
  32. > ps: my mail doesn't work - so post here.
  33. -- 
  34.  
  35. We're talking simple economics here guys,
  36. a normal sf2 cabinet would cost 25-35 hundred,
  37. whereas cyberbal cabinets would cost 5-7 thousand,
  38. to an arcade owner that would mean that the game
  39. would have to be played twice as much just to get
  40. the same return on investment.
  41.  
  42. Hell, even if they made them that way, no owners
  43. would buy them, its just an underthought idea.
  44.  
  45.  
  46. Later...
  47.  
  48. ******************************************************************
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  50. **   DMC@Planet.Pinball=epasls@kuhub.cc.ukans.edu               **
  51. **   RYU=de stud boy                                            **
  52. **   Cindy Crawford=GODDESS                                     **
  53. **   Pain=Happiness=Sadness=Pleasure                            **  
  54. **   Vega=Cheese                                                **
  55. **   Signatures=Stupidity                                      **
  56. ******************************************************************
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